Well decent champion loot is here, and while I’m happy that you actually get something for killing a champion, I’m also disappointed as well. PvE has turned into a zergfest of champion hunting with little risk – high reward.
Is this the direction Anet wanted to go? All the time and thought you put in into making Dynamic Events has basically been destroyed by adding this system. While nobody really wants to escort a Dolyak across the map for a few coppers, why should they bother now if they can kill 6-7 open world champions in the same amount of time?
Higher level champions, especially in Frostgorge need to get beefed up. Not only should their HP get scaled by a little bit, their mechanics need to be changed so they don’t melt in 10 seconds. Why can’t some of these champions have difficult escorts that do AoE torment or debuffs? Petrify you if you don’t stun it in time, or champions that require you to kill summon(s) to remove defiance. Or perhaps champions that roam around a little more? I don’t know ! Something that slows down this easy , mindless rapid source of income and put a little more excitement into the game, other than simply nerfing the spawn rates.
Dynamic events I think , at least for now, should give you far more karma. If you can’t give us more silver for completing events we should at least get far more karma, and then raise the cost of Orrian boxes. Perhaps that NPC you saved would reward you with a couple of Mithril Ore, or a destroyer core. Maybe that would get the average player to turn their head more often.
I may not have the brightest ideas here, but I really feel like something should be done to eliminate this economy crippling, mindless, high rewarding auto-attacking zergfest.
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