Better Antialiasing / more Options

Better Antialiasing / more Options

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Posted by: Iruwen.3164

Iruwen.3164

Please give us enthusiasts more options to enhance graphics quality by providing us with more ways to use supersampling/downsampling. GW2 isn’t that demanding, so we have some spare power.

Some suggestions:

1. allow higher UI scaling values so we can apply heavier downsampling. When downsampling from a 2880×1800 resolution, it becomes too small, even at the biggest setting. Not to mention even higher resolutions. Compare:
http://i.imgur.com/CwA1P.jpg
http://i.imgur.com/TBhLK.jpg
At 3840×2400, text is already unreadable. And btw., please fix the bad font scaling in the trading window…

2. allow us to specify the supersampling resolution we want to use internally instead of just giving one option. That would be an even better approach than the first suggestion since the UI wouldn’t be affected by it at all.

3. provide working AA-bits in cooperation with NVidia so we (at least us Nvidia users) can enforce SGSSAA, which would be the best solution by far. Since there’s no MSAA option in GW2, we cannot simply enhance this to SGSSAA. Wouldn’t have the same effect anyway. Or add SGSSAA instead of “dumb” supersampling directly to the game, it is way more efficient anyway and would also work for AMD users.

4. implement SMAA instead of FXAA. FXAA in GW2 is really blurry, while SMAA is sharper and provides better AA at the same time, especially in motion. Disabling ingame FXAA and applying an external SMAA injector as many of us currently do is an option, but it also affects fonts when not integrated directly into the engine.

Iruwen Evillan, Human Mesmer on Drakkar Lake

Better Antialiasing / more Options

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Posted by: maddbomber.2176

maddbomber.2176

I agree with this post 100%.

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Posted by: Denixprince.4795

Denixprince.4795

We’re not requesting all of theese options… just a better AA, please

It’s year 2012 folks…

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Posted by: Veplerion.3921

Veplerion.3921

+1 for SMAA built in. I really see no reason not to use it.

FXAA really hurts the look of the game by blurring everything so much. And the AA doesn’t even really work that well on things that aren’t close to your screen. You’ll still see jaggies, and they still shimmer, they’re just blurry.

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Posted by: Malediktus.9250

Malediktus.9250

MSAA doesnt work because GW2 uses deferred lightning. We would need DX11 to make MSAA work.
But I agree, the anti aliasing options are horrible for a game from 2012, even GW1 had better AA.

1st person worldwide to reach 35,000 achievement points.

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Posted by: xeph.8410

xeph.8410

I’d like to add my voice to this thread for official SMAA as well. The injector works, but also blurs the UI.

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Posted by: kenshinakh.3672

kenshinakh.3672

Gw2 runs on DX9 right? Maybe it can have an option to run it in DX11? Though that might stop a few XP users, but performance for games have already been shown to do very well in Win 7 and 8, and many new games require those OS already.

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Posted by: Crawford.4135

Crawford.4135

I’ve been using this for some time now. It works GREAT!

http://ipkonfig.com/guild-wars-2-bringing-antialiasing-to-the-game

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Posted by: Denixprince.4795

Denixprince.4795

Thanks a loooot Crawford!
That trick works perfectly! gj ^^