Better Loot in Dungeons
For me, the point of dungeons is to have fun. If I depended on good loot for my enjoyment of dungeons, dragon fighting, jumping puzzles, or the personal story, I’d go back to single player RPGs. I hardly ever get greens, let alone rares or better. Most of the time, it’s blue after blue after blue, which is (ahem) fine with me.
Dungeons are very rewarding: without consumables, you get about half a gold just for completion and killing the various bosses. Selling off the trash drops (blue after blue after blue) yields some more cash. And I’m not sure why you are so quick to dismiss the tokens: some of the dungeon-vendor gear is fantastic (and a relatively cheap way to acquire exotics, especially if you don’t care about the looks).
PvE already gets all the good loot. Does NOT need buffing.
No…
Dungeons are one of the most profitable areas in the game.
What needs improvements is rewards for open-world dynamic events and the rate of bag drops from WvW kills.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
Make a dungeon rewarding. Tears and blossoms are all well and good, but an awesome greatsword would be better. Make the bleeding worthwhile, please.
geuss what? you can get an awesome greatsword for those tears and blossoms
Those who mentioned that the tears etc. can be turned in for stuff are absolutely right, and I think that there is a definite place for accumulating such wealth over multiple runs. And perhaps such accumulation is the true point of dungeons. I guess I am impatient, since I don’t see myself in dungeons day after day. I may also be generally frustrated with my drops game-wide and TA was the last straw. Ah, such is life. I am still enjoying GW2 a lot.