Better dialogues
ANet seems to be moving away from the marionette shows anyhow, which is a good move. You can see that the last few living story updates have all dialogue in-engine and with as few cutscenes as possible.
It has a side effect of making your character a mute sidekick, but I’d still rather have that than the marionette shows.
One – Piken Square
I love the cutscenes, actually. I think they’re an interesting bit of story, and give the NPCs a certain amount of character that we otherwise wouldn’t see.
Ability is what you can do; Motivation is how much you do; Attitude is how well you do it.
My idea compilation thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Seven-ideas-in-one-post/first#post3038023
My idea compilation thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Seven-ideas-in-one-post/first#post3038023