Better dialogues

Better dialogues

in Suggestions

Posted by: Knarkarkent.7183

Knarkarkent.7183

Hello!
I did a quick search and found no topic about this so I made one. I think the dialogues between your character and NPCs are in need of change. You dont get to choose answers, you´r allways forced to be the lawfull and good one. And the characters look like schoolkids rehersing a play. Please change it to more cinematic or more roleplayish style like in SWTOR. It would help immersion a lot. And enlist som good voice actors when youre at it.

Better dialogues

in Suggestions

Posted by: Tom Gore.4035

Tom Gore.4035

ANet seems to be moving away from the marionette shows anyhow, which is a good move. You can see that the last few living story updates have all dialogue in-engine and with as few cutscenes as possible.

It has a side effect of making your character a mute sidekick, but I’d still rather have that than the marionette shows.

One – Piken Square

Better dialogues

in Suggestions

Posted by: LeeroyNimoy.1864

LeeroyNimoy.1864

I love the cutscenes, actually. I think they’re an interesting bit of story, and give the NPCs a certain amount of character that we otherwise wouldn’t see.

Ability is what you can do; Motivation is how much you do; Attitude is how well you do it.
My idea compilation thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Seven-ideas-in-one-post/first#post3038023