Better/less boss fights.

Better/less boss fights.

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Posted by: Axiarus.2376

Axiarus.2376

How about we get about two or three bosses like Lupicus per dungeon path? Maybe not as long, but just as fun, intricate and exciting? Am I the only one who feels this game has too many “tank and spank” bosses? Is something not wrong if players are constantly trying to find new ways to shortcut, skip and glitch parts of dungeons? Do dungeons really have to be 3+ hours long?

Better/less boss fights.

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Posted by: Brew Pinch.5731

Brew Pinch.5731

We’re more likely to see the current bosses get improvements and changes over time, easier than redesigning the entire PvE dungeon endgame I’d imagine.
It’s a solid point you’re making though, so many of the bosses really are basically mobs with higher health

Better/less boss fights.

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Posted by: Rika.7249

Rika.7249

We’re more likely to see the current bosses get improvements and changes over time, easier than redesigning the entire PvE dungeon endgame I’d imagine.
It’s a solid point you’re making though, so many of the bosses really are basically mobs with higher health

I believe they were going to redesign most of the dungeons to be able to compete with Fractals. Of course, I would provide the source but it slipped out of my hands ._.