Better raw damage ramps for certain weapons

Better raw damage ramps for certain weapons

in Suggestions

Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

Here is a quick scenario.

Engineer : Pistol and shield.
Wants to go power build using pistol and shield. This is a lost cause since the pistol’s raw damage does not ramp up properly compared to condition damage.

At 3000 attack the pistols damage is roughly 200-300 depending on opponent’s armor value. A rifle with the same stat does anywhere between 700-900 with almost the same attack speed.

What I am getting at here is that certain weapons are constricted to only one specific build(i.e. condi pistol, or elixir gun) IMO the pistol’s bleed duration is too short at base value anyway.

Maybe a better solution would be to have a threshold where if you have enough condi damage, or power the weapon will decide which stat to go with and the skill will only use the appropriate damage type. Builds with both high condi and power will benefit from this at the sacrifice of armor.

It just seems that some weapon combinations are hindered because of certain builds that are set in stone for them.