Better story mode dungeon rewards
I think Story Mode should have a greater reward on the first completion, then have smaller, simpler rewards on completion after that. Other than for Dungeon Master and/or opening Explorable, Story Mode is useless, and it’s a waste of time. Not just that, but the story in it progresses at such an obscure rate (you have to be paying attention to the Divinity’s Edge to understand it in the first place), and then it just suddenly makes sense because they suddenly start working together.
How about this method for dungeon rewards be they explore mode or story mode. The chests in a dungeon have to be targeted/attacked with a skill from a specific class (eg a thief skill or a mesmer skill) before the chest is opened in order to gain the highest possible rewards such as a guaranteed exotic. If the required class is not present in the party to “activate/charge” the chest the chest returns the normal chances of loot in other words they open as status quo.
What better way to ensure every class is viable on dungeon speed runs instead of the normal mesmer/beserker warrior requirements? The more varied your party is the more chances you have at better loot!
I’m not sure how much I like that idea; I’m afraid it would just mean people would do 90% of the dungeon on their war/mes, then have someone log into an alt to unlock the chest, then go back to their main character.