…and I’m writing in suggestions, because I have no idea where to put it. Well, maybe to trash
.
First things first. Sorry for my english – not my first language, but still – I hope it’s not that bad
. And sorry for wall of text – it’s one of those posts. Second – I will call to other games I know, so embrace it
(I’ll try to keep it at minimum). I wanna write a little bit about dangers I see on the GW2 path. I do not claim, that I am original or I saw it first – probably Anet knows about it all and is getting ready. Or I hope it is. So why am I writing this (and You can skip that part)? Because I think any chunk information can be useful. I love Guild Wars series and I wish it best, so if my perspective is different than Anet and if I saw something they didn’t – why not to share it? Or just try
. There is no harm in trying. And above all – I’m not the oracle, I don’t know everything and what I write is based on my opinions (You don’t have to agree) and observations (and that can be misleading), so keep it civil.
I see GW2 game mechanics as a tripod and will address them as such. Said that, I will address both current state from fanboy-gamer eyes and the danger I can see or smell from upcoming future
.
PvE
Crown jewel and gem of Guild Wars 2. It’s my thing, it’s what I understand. Flat progression – is something that bought me in GW1 and is still working for me in GW2.
Just short jump towards the “no endgame” phrase, that all of us heard billion times. While I disagree, I still believe that Anet can do better. There are tons of ways of giving players endgame, excluding gear-trademill and constant chase after higher level cap in PvE. I see problem within “not trying” to find other way. Living Story is a great thing, but it’s not for all of us out there and while I’m the one who really enjoys it, I understand why some players don’t. There’s no need for raiding, while You can create new things. My friend gave me example of what have been done for Rift – but hey, I can’t repeat that – I didn’t played more than 3 hours of Rift, so I can’t judge. But with or without this knowledge, I am sure there are other ways to improve endgame as we know it.
Now is time for Living Story and the danger I see with it. There is this little game called Neverwinter Online, that I saw. I can’t say I like it, because between unappealing (to me) graphic style, crappy controls and uninspiring game mechanics, the fun from gaming is lost for me. What I do notice is “forge”. I heard people discussing, “if the forge have a chance to stand against Anets Live Team”. I think it’s the wrong question. The real one is – do Live Team have any chance against thousands of players doing their best to shine in creative environment. What made games like Skyrim, NWN1&2, WC3 really special? Moders. Anets Live Team is big, biggest thing of that kind I ever saw, but it’s nothing compared to all those moders, who will cast their magic “without” any restrictions. It’s hard to forget how DotA started, or what was the beginning of Counter Strike. Licentia Poetica at its finest. Immersion breaking? Well – do not let this slip into canon. But to let players try? You can’t do a skritt without trying. You try, You fail, You improve. You try, You win – heck, You won already! I think there is a great battle before GW2 and Live Team is in disadvantage (outmanned and outpowered). The only hard ground that Anet have to stand on, is the fact, that they are not bound by limitations of creators kit (so much fo “without” any restrictions in “forge” :P). If Live Team have idea that cannot be implemented with current GW2 build? They can add new mechanics with update, just for sake of doing something cool (and I’m not talking about crab tossing cool…). How can this battle be won? I have no idea. I don’t think that copy&paste of “forge” concept could be solution, but hey – idea of every player making they own “stories” in depth of mists is really tempting.