WARNING: Very long.
Suggestion: Pick a subcategory that interests you.
-Introduction-
I am confident many of my inputs have already been touched on but I just feel like my 2 cents need to be expressed. Hope my readers don’t feel offended on certain points or start backlashing me, after all, this is the Suggestion Panel; it’s all subjective, opinionated and preference-depended. Looking forward to as many people’s constructive inputs and point of view on my post as possible. Overall, Guild Wars 2 did make some serious innovations to the MMO genre has been fun until I hit a brick wall by hitting 80, then all the game’s flaws became more apparent. Regardless of my critique, I am staying around for a while regardless as I am a loyal fan of GW, and as I have high hopes for such a dedicated company to be aiming for being the #1 MMORPG in the MMORPG world; on top of that GW2 just launched and many contents are coming our way as the team repeatedly announced. I am trying my best to persist playing GW2 and trying to shed light on it by finding as many new fun things to occupy me the best I can, and here are the reasons why I am struggling to persist:
-ArenaNet’s Goal of Making Guild Wars 2 non-addicting-
I frankly believe that is the first mistake that contributes to the lack of longevity for Guild Wars 2. Why wouldn’t the goal be that? I believe a moderate level of addiction should be strongly considered. If game creators strive for non-addiction MMORPG, might as well have never made GW2. For my perspective, aiming for a goal of avoiding addictiveness translates into avoiding fun. But don’t get me the wrong though; Guild Wars 2 was definitely worth the buck; for a biased and loyal fan of Guild Wars at least.
-Grinding-
ArenaNet strongly opposes grinding for Guild Wars 2, but the dynamic events, map completion activities and tasks prove otherwise. The system of progressing throughout the game without the need to return to the quest assigning NPC is definitely a relief, because it allows you to breeze-explore the world without any bondage. But that is besides the point of this section, “Grinding”. Keep in mind, this is all subjective. I constantly find myself doing an event repeatedly because there is not a structured progressing system. As a player who aims for the feel of accomplishments and progression, yellow heart-tasks and events are what I aim for. After quite some time, these contents gradually become repetitive (I know I am the one to blame, but keep on reading), which gives off the sense of grind-nature; but fortunately I’m pretty tolerant when it comes to grinding, the problem here is that the rewards are just not worth the pay-out making it bland and tedious to participate in, but I feel obligated to do so for the sake of experience points and progression. At least make it more exciting and fun, I believe I speak on behalf of most of the players when I say… repetition of exciting and fun activities, why not? Adding onto “ArenaNet strongly opposes grinding for Guild Wars 2”… to gain access to higher level regions, armors and all other higher level end contents, repetition of completing events, hearts, and all not-worth-the-payout activities are required; you can’t help but to do them to acquire them… so to say Guild Wars 2 is not a grind-fest is teasing the players with all the nicer features and contents limited to only higher-levels. Guild Wars 2 attempts to be a game of not rushing and just enjoying the scenarios and environment, but at the same time… the charismatic wears for our characters at cap level which is really only achievable via grinding events and hearts (the most efficient methods at least). I understand there are many other activities to engage in, but by personal preference and behalf of many people who voiced the same… they just aren’t exciting making it too short-lived.
-Bosses-
The bosses all feel the same and very generic, especially on the HP aspect… monstrous amount of HP, that is indeed – lazy. Most of of the players such as myself are just spamming buttons for 20 minutes while you are checking up on your auctions or screwing around with your dyes. In fact, if you are using range, you don’t even have to use your skills, just chill while auto-attacking until their death. I suggest defining difficulty differently such as via improving their AI or complexity of skills, etc; just making them more fun and engaging. Monstrous HP= merely time-consuming, dull, not engaging.
Server: Darkhaven (fb.com/groups/guildwars2darkhaven)
Youtube: https://www.youtube.com/user/TheJayvux
(edited by jayvux.4128)