Big quality of life patch

Big quality of life patch

in Suggestions

Posted by: Whitey.6185

Whitey.6185

So every now and then, we get some good quality of life features that don’t actually effect the game itself, but make our experience playing the game a lot better, like the account wallet, account wide fractal level, and upcoming account wxp.

The annoying thing is, there are so much more things that need changing/adding, yet we have to wait a long time because they are busy working on living story content.

My suggestion is, to take a month and just forget the LW content for that month and focus 100% on features and quality of life changes. I would gladly give up a months worth of new events and what not for some well needed changes, and I’m sure the majority of players would too.

I’m aware a lot of things have been brought up already, but I will just list some things that I think they could add in one big month features patch.

  • Account-wide dyes
    This would be such a useful feature to have in the game (as appearance and cosmetics is a big thing of GW2). My bank, and loads of characters bags are full of dyes that I’m keeping because I haven’t decided which character I want them on yet. I have also wasted dyes before by learning them on a character I have later deleted (I used abyss on a necromancer, which I later deleted to remake… I still regret that to this day) This would solve the problems of keeping dyes to use later, or losing dyes when you delete a character, as all dyes you unlock would go in your account collection.
  • Account-wide unlimited skins
    So, you know that awesome Marjory dagger you just bought from the gem shop? It looks awesome in your Necromancers main hand, but wait.. you just decided you wanted to use a dagger in your off hand too, so now you have to pay again for something you already paid for with real money.
    Then you decide it looks pretty cool on your elementalist too, so again you have to buy yet another one. You then decide you want to play some PvP, oh wait you’ve lost your dagger, looks like you have to buy another one AGAIN just to convert it to PvP.
    All skins, should work like the achievement unlock ones, it seems stupid to me that I have unlimited access on all my characters of some skins I got just for getting some lousy achievement points, yet skins I’ve put real money down on, I can only use ONCE, on ONE character, and have to buy again to use in PvP or on other characters.
  • Account-wide Legendary weapons
    So, after spending hours and hours, hundreds of gold, millions of karma and much more, you finally craft your legendary Bifrost to use on you Elementalist. A month later, you don’t play your elementalist any more and decided to play your guardian and use a staff. All that hard work and effort to make your Bifrost is now a waste, when you could be using it on your guardian. If they still want to keep them tradable, they can just make it so it binds to your account when used, instead of soulbound.
  • PvE locker
    This kind of ties in with what I was saying with unlimited account skins. But just like the PvP locker, we should get a new collection tab in our bank where all unlocked skins go, including weapons, armour and back skins. However, instead of being like the PvP locker where you just get 1 and no more, once unlocked and deposited into the PvE locker, it should be there forever and be able to take out as many as you want just like the Zenith achievement skins.
  • Changes to mini’s
    Some people love mini’s, including me, however I rarely ever use them nor do I ever see many others using them. The biggest reasons for this I think is because:
    1. Unless you have an invisible bag, you lose it every time you deposit your collections.
    2. Forget/ can’t be bothered to keep using it. Why does it disappear every single time you zone in or load another area/ instance. It should act as ranger pets or other AI allies, where they stay out with you no matter where you go or if you zone to another map. Half the time when I do use my mini, it’s only until I map change because I always forget to keep clicking it again.
    3. Even when if I do use an invisible bag and click it every time I zone out, I still never see it unless I’m AFK standing still. Why are they so slow? As soon as it catches up, I see it again for another 2 seconds and then it’s gone. So what is the point of going through the trouble of keeping them with you, if you only see them 10% of the time.
    4. Needs more stuff to do. Sure, they can look pretty cool when you first get a new mini pet, but after the new cuteness effect wares off, what else does it do? We need more interaction with our mini’s or something else to do with them, so they don’t only serve as a trail for people to follow you 200 yards behind.

Ok this post is getting really long now, and I doubt many are still reading. So I think I will leave it there for now.

Big quality of life patch

in Suggestions

Posted by: Whitey.6185

Whitey.6185

Had to add 2nd post as OP was too long

Would you like to see some of these changes? Would you be willing to give up a months worth of new living world content to focus on improving the overall experience of playing GW2?

Feel free to add your own ideas on stuff they could add to make playing GW2 more enjoyable and easy.