Biweekly Update Schedule and Casuals - A Plea

Biweekly Update Schedule and Casuals - A Plea

in Suggestions

Posted by: kevkelsar.9507

kevkelsar.9507

While the amount of content provided is absolutely incredible, coming from a casual player, I have some suggestions. The average age of a gamer is higher than it was back in the original GW days, which means we are more mature, have more responsibilities (family, work, etc.), and can’t dedicate a lot of time to gaming sometimes. Gone are the days when the majority of a player base consists of late high school/college aged people with a lot of extra time on their hands. This also impacts which player base is more willing to spend actual money on the Gem Store. Those of us with less time to play, and have a lot more money than poor high school and college kids, are much more inclined to purchase skins, unlimited harvesting tools, etc. from the Gem Store because we don’t have the time to go and farm gold and/or RNG during a short two week period when certain items are available for a limited time only.

Why does this matter? The content you keep pumping out is temporary…which means players must do that content, and complete it, within a fairly short window (VERY short if they happen over holiday weekends when people travel to visit family). If not, they miss out on it completely. In addition, there is so much content to experience that has been there before the Living Story idea started that we barely have time to go back and try and finish up all that! All because, since the current content is temporary, we can’t just experience it our own pace.

All I would like is the option to complete Living Story content at my own pace so I can enjoy the stories and how they develop. Actually enjoy it, talk with all the random NPCs to see what they have to say, sit and watch cinematics to understand what’s going on. Because right now, it’s a mad dash to try and finish everything as quickly as possible to make sure you get through it before it’s gone! Keep all the spiffy skins, harvesting tools, etc. that are specific to a part of the Living Story temporary. That way those who do have the time during that two week window can still feel “special” because they got those items that are no longer available in the game. But the stories, the dungeons…keep them in the game!

The main reason I stuck with GW1 and continued with GW2 is because GW has always been such a casual friendly game. No gear treadmills you have to trudge through in order to experience content, no unnecessary grinding required to experience the new content. You’ve got a great system in place…but at the current pace you will quickly start to alienate those of us who were originally drawn to GW2 because it is so casual friendly.