Ulari
We had a large game update last week, and still no mention from ArenaNet about condition damage:
The issue:
Direct damage dealers do their full damage to a target no matter how many players damage the target.
Condition damage dealers do less damage to a target if other players apply conditions due to the conditions (bleed and burn especially) being capped for the target.
Condition damage specs are less useful where multiple players are cooperating (world events, PvP, dungeons) and this is hurting build diversity… Why play a build that does less damage when other people are around? Just roll a direct damage build instead.
The best suggestion I have seen to fix this is to make the condition cap a limit on the conditions an attacker may apply, rather then a cap on the conditions a target can receive. Condition damage for a character would not be increased or ‘broken’, and a condition damage build could be confident that they would contribute their full damage in a group (just like direct damage does now).
This issue was acknowledged by ArenaNet months ago.
Any hope of this being addressed?
Ulari
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.