[TTBH] [HATE], Yak’s Bend(NA)
Bleed->Toxin for condition cap issue solution
[TTBH] [HATE], Yak’s Bend(NA)
Well, separating bleeding into bleeding and toxin wouldn’t solve the problem. Assuming they’d evenly spread the two new conditions, it’d equal setting the condition cap to 50 instead of 25. Like “we have trouble with our servers enabling more than 25 bleedings, but we can handle 25 bleedings and 25 other bleedings”. The only difference would be cleansening. While conditions are already pretty strong in PvP/ WvW, it’d just make them stronger.
Torment is a way towards what I just described, but it’s far from stackable. The current sources of the new condition is pretty low. It’s not like you see 25 torment stacks on bosses; not even tequatl.
Different condition types for each class would solve the problem a little, at least it wouldn’t reach 25 stacks everytime. Currently nothing can solve condi cap problem completely, they have to rewrite game engine to allow 25 stack condition space for every single player. Condition damage against structures(doors, yellow objects etc.) is also another serious problem.