Nowadays most people go dps only. And you can’t blame them. Pure damage is more reliable. Conditions just get 50% duration or whatever on bosses.
The bleeding condition is actually the most important source of condition damage IMO.
But because of stack limits this became less useful in pve.
PvP is fine. It can still be dangerous.
Why is it not that good in pve? That is because there is a big loss of damage when it is capped at 25.
Most solutions I have seen, suggested to increase the cap. Sure possible.
I however do not think this is actually necessary. The 25 cap can be used for something else.
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The suggestion itself is creating a new condition. Something that works with bleed. The 25 cap can be used for this.
When the cap of 25 is reached, that target gets a new condition and the 25 bleed stacks are removed.
The new condition can stack up to 10 or whatever. Or it should give immunity to bleed but have serious damage or effects.
A suggestion for the name? Infection, Seeping wound, Blood shortage? :p
Possible effects:
- X dmg /second. 25 stacks of bleed disappear so the damage or effect must be worth it.
- Self damaging (somewhat like confusion)
- Random condition each x seconds?
- Double poison damage and/or effect (heal potency -50% perhaps)
- Uncleansable? might be OP?
- 10-20% less attack speed
- Deep wound (gw1)
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