Bleeding

Bleeding

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Posted by: jimk.1628

jimk.1628

One thing that has always frustrated me about the game is the bleeding can only stack to 25. This is a perfect number for regular PvE because its hard to get to. On the other hand, If you’re playing in dungeons, not so much. I like to play with this one friend who loves to stack all 25 bleeds on a boss and leaves me basically doing no damage whatsoever. There Are 2 clear ways I can think of that you could fix this problem.

1. Increase the amount of bleed stacks that can be placed on dungeon bosses.

2. make whoevers bleeds do more damage take dominance.

Bleeding

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Posted by: lordkrall.7241

lordkrall.7241

1: The reason for the limit is technical, so just increasing it is most likely not possible.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Bleeding

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Posted by: Brunnsteinangel.2568

Brunnsteinangel.2568

Iwould suggest a 3possibility:
Evryone does his own stack of bleeding…

Bleeding

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Posted by: lordkrall.7241

lordkrall.7241

Iwould suggest a 3possibility:
Evryone does his own stack of bleeding…

Which would not work due to the technical limitations.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Bleeding

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Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

Which technical limitation? If the damage occurs once every 2 ticks or 250 times each tick. Perfectly possible.

Gamer & Developer; Playing games is part of making games! Gather experience and make games!

Bleeding

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Posted by: lordkrall.7241

lordkrall.7241

Which technical limitation? If the damage occurs once every 2 ticks or 250 times each tick. Perfectly possible.

Each tick has to be sent to and from the server, having a high number commands just for a single thing would kill the server quite fast.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Bleeding

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Posted by: locoman.1974

locoman.1974

Which technical limitation? If the damage occurs once every 2 ticks or 250 times each tick. Perfectly possible.

Each tick has to be sent to and from the server, having a high number commands just for a single thing would kill the server quite fast.

I don’t think it’s an issue of the server (if it was then the standard “JUST ADD MOAR SERVERS” answer would work), it’s a bandwith issue. The server needs not only to process each tick, but mostly needs to receive the pertinent information (I just applied X stacks of bleed!!!), do the math, and then communicate it to each and every player where that information is pertinent to (imagine how many people that is in an open world boss battle). That’s the bigg issue, no matter how much server power you throw at it, bandwith is limited, specially when it comes to the last step (as in, from your ISP to your computer).

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Bleeding

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Posted by: JETWING.2759

JETWING.2759

And more stacks could turn some classes absurdly op.

Bleeding

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Posted by: synk.6907

synk.6907

Does anyone who played WoW remember when DoTs were shared across the whole raid? Maybe we’ll see an update to [some] DoTs being per-character in GW2 at some point. Even with a cap of 25, splitting bleeds among characters will be a buff to damage.

edit: Of course, this assumes their code is amenable to doing so and being updated, since I think they’ve said the cap is in place currently for technical reasons.

(edited by synk.6907)

Bleeding

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Posted by: jimk.1628

jimk.1628

Even if it were hard, they could find a way if they tried because this limit ****’s some people over such as me, who run condition builds.

Bleeding

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Posted by: Nretep.2564

Nretep.2564

And more stacks could turn some classes absurdly op.

It’d overpower Epidemic, but it’s not a Necro issue, but an issue with the skill itsself.
More stacks would not turn classes OP, but allow some builds to actually deal damage. The current system is just bad. Direct damage is always stronger and at bosses, they even cripple condition builds.