Blindness on Champions needs a reworking.

Blindness on Champions needs a reworking.

in Suggestions

Posted by: Devildoc.6721

Devildoc.6721

Okay currently, when you blind a champion, you give them a 10% chance to miss.

This isn’t helpful at all. Why? because most of these champions 1 shot on every swing, meaning people have to find other ways to avoid damage, dodging, guardian walls, invulnerability, blocking, evade skills, etc. You can’t rely on a 10% chance. The attack they’re blinded for has to miss completely, 100% chance, or people are not going to stand there and chance on it missing.

Instead of a 10% chance, why not reduce the duration of blindness on Champions? This would be similar to how weakness is treated.

Give blindness a 20% of normal duration effect. That means, the longest blind in the game, is 1.2s on a champion, and most blind effects will be under 1s. This makes blind used more as an interrupt ability, since champions are immune to interrupts 75% of the time as well.

With that short of a duration, even black powder won’t be complete safety as it pulses once per second correct me if I’m wrong, they’ll be blind for 0.2 seconds but be able to see most of the time even standing in the cloud, making it an unreliable strategy to just spam black powder and stand there.

But as a thief I have to beg you to do something about this, as several sources of blindness are one of the things my class brings to the table in a group aside from raw damage. 10% chance to miss is just nothing in the larger scheme of things when fighting against bosses.

Zapp – 80 Asura Afromancer

Blindness on Champions needs a reworking.

in Suggestions

Posted by: unliketea.4831

unliketea.4831

Personally I believe blindness should be fully effective but tick against defiant stacks. I strongly believe at some point managing defiant stacks is going to be critical to boss encounters.

Honestly .. I thought this was how it worked already, but then I never use blindness as a warrior.

Blindness on Champions needs a reworking.

in Suggestions

Posted by: Fox.1054

Fox.1054

Perhaps they should reduce blindness duration to a quarter of the original time, so you need to time it well for it to be effective. It would no longer be bound to a factor of luck, which really kittens some classes who may use it a lot like the mesmer.

Blindness on Champions needs a reworking.

in Suggestions

Posted by: Devildoc.6721

Devildoc.6721

Perhaps they should reduce blindness duration to a quarter of the original time, so you need to time it well for it to be effective. It would no longer be bound to a factor of luck, which really kittens some classes who may use it a lot like the mesmer.

That’s basically what I was suggesting, 20% duration.

Zapp – 80 Asura Afromancer

Blindness on Champions needs a reworking.

in Suggestions

Posted by: Devildoc.6721

Devildoc.6721

Personally I believe blindness should be fully effective but tick against defiant stacks. I strongly believe at some point managing defiant stacks is going to be critical to boss encounters.

Honestly .. I thought this was how it worked already, but then I never use blindness as a warrior.

Black powder would then completely erase defiant stacks over 4 seconds though, or it would erase 3 and then proc 3 more making the skill wholly useless.

20% duration would make all blinds useful with proper timing.

Zapp – 80 Asura Afromancer

Blindness on Champions needs a reworking.

in Suggestions

Posted by: unliketea.4831

unliketea.4831

It wouldn’t be useless to proc the next stack because it would actually blind the boss on his next swing once the first stack was depleted.

The reason defiant was added is precisely to prevent what you are arguing for. The devs don’t want everyone’s control to be useful on a boss every time, even with proper timing.

Blindness on Champions needs a reworking.

in Suggestions

Posted by: Devildoc.6721

Devildoc.6721

It wouldn’t be useless to proc the next stack because it would actually blind the boss on his next swing once the first stack was depleted.

The reason defiant was added is precisely to prevent what you are arguing for. The devs don’t want everyone’s control to be useful on a boss every time, even with proper timing.

It’d blind for 1s, if the boss wasn’t making his swing in that 1s, and let’s face it black powder is not the most precisely timed blinds, it’s for long term blinding over and over of multiple mobs.

But I really hate Arenanet’s decision to make boss combat focus on you know, not using your skills but simply dodging every attack to come your way.

Zapp – 80 Asura Afromancer