And if they can see where your character is, and which character you are playing what’s the worst thing they can do? Unless you are doing something you shouldn’t (exploiting/scamming/botting) there should be no reason to worry about it.
That’s terrible reasoning. A player can want to avoid being around certain other players without necessarily being “up to something”. I could think of several ways that a few people that could make someone else’s game experience really unpleasant if they followed them around, especially with the proximity aggro mechanic.
Aside from that, the idea that you shouldn’t value your privacy because there’s no harm being done to you unless you’re doing something wrong is just repugnant in my opinion.
I went AFK on my ranger back in the days where rangers with bears were the botter’s class of choice. Yes, a had a brown bear because I liked the condition removal for that build. I came back to find players who apparently had decided that I was a bot, trying to drop trains of mobs on me. It didn’t work because I keep my pet on passive and park my character a few feet off the ground when I AFK, and yet they persisted in following me around for a while trying to dish out some vigilante “justice”.
If they hadn’t been able to see where I was, they wouldn’t have been able to find me and annoy me when I switched areas. Did they harm me in any tangible way? Not unless you count ruining a few hours of my relaxation time and causing me to switch to another character I really wasn’t in the mood to play.
Is there any upside to non-consensual friending showing a player’s location in game that offsets the downsides? I don’t mind the “online” status so much because I can see someone I might have played with previously messaging me to see if I’d be interested in another dungeon run or whatever, but do they really need my location?
Don’t ever think you know what’s right for the other person.
He might start thinking he knows what’s right for you.
—Paul Williams