Blood Fiend improvement idea

Blood Fiend improvement idea

in Suggestions

Posted by: Anchoku.8142

Anchoku.8142

Problem: Blood Fiend does not remove conditions or dodge incoming damage and, when beside me, can be one-shotted by the same AoE that hits a Necromancer thereby putting a needed heal on cool down; especially if the minion has already taken damage.

Suggested solution: Allow Blood Fiend to remove 1 condition per X seconds by default and make it sacrifice itself for the Necromancer becoming 25% Life Force and auto-triggering Death Shroud. It would be nice if the Necromancer could alternatively gain a heal if already in DS.

1 condition removed per x seconds
On death not triggered by the player – trigger DS and add LF or, if already in DS, add health

Blood Fiend improvement idea

in Suggestions

Posted by: Zeivu.3615

Zeivu.3615

Not needed.

Skills:

Putrid Mark – Staff Skill
Deathly Swarm – Dagger off-hand
Consume Conditions
Plague Signet
Well of Power

Traits:
Spiteful Removal
Shrouded Removal
Fetid Consumption

Blood Fiend improvement idea

in Suggestions

Posted by: Squirtle.7206

Squirtle.7206

Agree with Zeivu, Necros during the most recent patch have become quite OP, Now I’m not crying about them because IMO I could take a necro 1v1 as an ele still but at the same time, you guys remove and apply condis like a baws and I see no reason for your “Minion master build” to get boosted as much as it was in Gw1 at a certain point in time.

[BC] Beasty Co 5 Evur
Pandabear Senpai Lv80 Guardian CMD
Charizard Senpai Lv80 Ranger CMD

Blood Fiend improvement idea

in Suggestions

Posted by: Anchoku.8142

Anchoku.8142

I understand both of your concerns but Blood Fiend is an under-performing healing utility. Other means of condition management compete with it or builds that would use it are not very good. The best condi-removals are Putrid Mark for staff and Deathly Swarm for off-hand dagger, though the dagger on a minion build is not nearly as popular as a focus, which has synergy with axe for vulnerability stacking.

As for the rest, Consume conditions is the most popular of the three heal skills followed by Well of Blood for group AoE support. Signet and well utilities do not work well with a minion build with the signet being especially weak. Spiteful Removal only procs on an oponent’s death so it is great for casual trash mob farming but little else. Shrouded Removal competes with the minion traits in that line. Fetid Consumption is only available as Grandmaster in the healing trait line.

The limited functionality of Blood Fiend means many running minions use Consume Conditions, instead. An improvement in Blood Fiend would just get it up to par with the other healing skills, not make Necromancer OP.

(edited by Anchoku.8142)