Blood Fiend wasnt brightest minion from group
Well, I accept your complain, but saying
“Blood Fiend has no innate out of combat healing”
is pretty funny …
But fortunately you can switch your skills as you like.
I use Blood Well on ground, and Blood Fiend in water (since there are no better choices)
EDIT:
Question,
Could this be made as that ‘’If you gain something, you lose something else’’,
I am mainly focusing on Burst Necro, I know, have heard and seen, there is Minionmancer also, which have several traits especially for Minion survivability, utility etc, does that affect this suggestion?
Either way, I am staying with my idea, heck i dont mind if there wont be such change, I just pay attention to new commers and any other way to avoid serious harm, and fact that Blood Fiend always picks aggro because it is healing Full health Master…
(edited by AivenPrimus.9184)
Because it is a heal skill to heal you. and does do almost passively. As a trade off, it doesn’t heal itself, nor does an description anywhere suggest it is a self maintaining pet. Honestly, it appears to me that your complaining that it is not OP.
https://www.youtube.com/watch?v=6q3em9s5I4c
Blood fiend, Flesh Wurm and Bone minions do not regenerate health out of combat.
This is because you can destroy them on click.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Yeah, it seems a bit one sided to want some necro pets to regenerate health when turrets, illusions, spirit weapons, elementals, and spirits do not.
https://www.youtube.com/watch?v=6q3em9s5I4c
Turrets regenerate health and so do pets. But I would say it would be acceptable if you had to trait into having the blood fiend heal minions when it drains, and if it was at the grandmaster level maybe a aoe heal on death.
Turrets regenerate health and so do pets.
No they do not.
https://www.youtube.com/watch?v=6q3em9s5I4c
Based on what you complain about coglin, Ranger pets should not regenerate out of combat as well, so that means they are OP ?
Based on what you complain about coglin, Ranger pets should not regenerate out of combat as well, so that means they are OP ?
I am reasonably certain I never mentioned ranger pets at all. So I am going to go with, no they are not OP. As stated by Anet, they are balanced with weaponskills to acount for approximately 40% of the damage of the profession. Then again I am comparing similar working weapon skill summons and utility summons. You on the other hand are comparing a professions professional mechanic to utility and weapons skills. Not only does Anet specifically classify them differently, they function differently to there respected profession.
It would probably be best if you stuck to making congruent comparisons, rather then making accusatory question.
https://www.youtube.com/watch?v=6q3em9s5I4c
ohhh wow,
excuse me that minion like Blood Fiend doesnt use any sense of logic,
for not healing himself because he clearly DRAIN health from enemy
Seeing as how it absorbs the life drain only to transfer it to its master necromancer, I do not feel there is any sense of logic for it to heal itself when it is specifically designed to transfer all of its drained health to its master.
https://www.youtube.com/watch?v=6q3em9s5I4c
every other heal skill returns to 100% efficiency post-cooldown and yet nearly dead fiend will remain the same. but then its heal efficiency is independent of healing power so maybe this is a tradeoff? is it also independent of poison? minions that can be killed instantly cannot heal ooc perhaps to somewhat offset their benefit in death but then death nova spreads that benefit to all minions anyway.
either way, a trait skill should be able to fix that. vampiric master trait seems to allow other minions to heal master just fine. it makes sense in the fact that its name is blood fiend and not “drain health and selflessly give to master only fiend”. its design is to be summoned to aid master and hinder foes; specifics is whats being discussed in this thread to change
because those who mind don’t matter and those who matter don’t mind
Healing turret does not regenerate health on its own, in or out of combat. I still fail to see why necromancers deserve to be special.
https://www.youtube.com/watch?v=6q3em9s5I4c
Healing turret does not regenerate health on its own, in or out of combat. I still fail to see why necromancers deserve to be special.
Because 4 out of our 6 minions regen HP out of combat.
I’m pretty sure the OP is talking about out of combat. Blood fiend, along with bone minions are the ONLY minions that do not passively replenish their lost HP while the MM is out of combat. This requires the minion master to sac these minions for NO reason, put them on cooldown, just so he can resummon them again so they have full HP
Eleshod|80 Thief|Tarnished Coast
Malsavias|80 Necromancer| Tarnished Coast
Eh, I just roll into combat with them at lower health. Blood Fiend rarely gets targeted since he hangs up the back anyway, Bone Minions were made to be exploded, and Flesh Wurm gets destroyed at the end of every combat anyway. I only bother replacing my Blood Fiend if I’m going into combat with an Elite/Champion and I want him to be at full health.