Bonus rewards for Dynamic Events

Bonus rewards for Dynamic Events

in Suggestions

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

This idea is intended to encourage people to complete unpopular events by increasing the reward for them. Specifically:
– When a DE begins a timer starts running to track how long it takes.
– If the event is failed, then the timer pauses until the event is restarted. No bonus is awarded.
– If the event succeeds, bonus xp, coin and karma is awarded based on the timer. The longer the event has been running without success, the greater the reward. Then the timer is halted and reset to 0 until the event starts again.

With this, events that don’t get completed because they are inefficient to farm or too hard to complete will produce greater rewards, making them more attractive to attempt. This should encourage people to spread out into less populated areas, or to keep trying at hard events because the reward will be greater.