Bonuses in WvWvW: Orbs and Undermanned.

Bonuses in WvWvW: Orbs and Undermanned.

in Suggestions

Posted by: NixZero.7540

NixZero.7540

As it is now the stackable Orb bonus give an heavy power advantage to the side that get more than one of them, mostly the survivability increase remove any “glass” from “glass cannon” builds and scale too well.
And obviously a server which can get all three orbs meant automatically that has a big advantage against the other two servers, thus dont really need another power increase.

All the while, there’s the Undermanned bonus which is given to a server with severe population disadvantage on a w3 map, which give them a xp+loot bonus.
Obviously they would get to see this increased xp+loot if they were able to actually win fights, which they basically cant because they are undermanned, as the bonus name says.

It basically look like a sad joke, the side that is winning easy and want to earn more sweet loot/exp get a power bonus that they dont really need, the side that cant win a fight because has not enough power (lacking numbers), see in their buff barr a bonus they wont ever use.

The most logic and easier to implement solution would be to just switch those two bonus around, this way orbs are still something that players will fight over because everybody want sweeter, bigger loot while the undermanned servers will actually get somewhat of a fighting chance if they play their card well.