Boon Hate Traits: A Step Too Far
There’s a nasty Catch 22 going on here. If I spec into Alchemy to get some condition removal, I am automatically giving warriors with the boon hate trait a 12% dmg bonus against me when Hidden Flask Triggers. Also, some of my best survival traits like Protection Injection and Invigorating Speed grant an even further damage bonuses to these warriors. Pop an Elixir C to change a few conditions into boos, forget about it.
Anet has turned the Boon/Condition interplay into a nasty love triangle, with Boon Hate crashing the party. Boons are a liability anytime warriors and thieves are present.
I can tweak traits and utilities before a match after I have seen the enemy roster, but I can’t refund trait points to avoid things like Hidden Flask. I suggest that either boon hate be re-evaluated, or allow us to refund trait points before a match begins so that automatic boon creation traits can be avoided altogether, when necessary. I consider necessary when there are at least 1 warrior and 1 thief on the opposing team, or multiples of either.
It is no fun to be completely counter comped because of things out of our control.
I think the warrior’s new boon is a welcome new addition to the state of the metagame. Now Bunker builds have something they have to be wary of. Also take into account Warriors need to give up some powerful traits in order to reach this one.
It’s also another thing you need to take into consideration with making your build.
However look at it from a different way:
1/ conditions become popular
2/ because of that, condition converting becomes popular
3/ because of that, boon hate becomes popular
4/ conditions are now worthless because of all the condi hate
5/ condition converting becomes worthless because less conditions and/or boon hate
6/ boon hate becomes unpopular
It is a form of counter-play. If you expect people to have slotted boon hate as their grandmaster traits, don’t bring boons and make their trump card useless.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
There’s a nasty Catch 22 going on here. If I spec into Alchemy to get some condition removal, I am automatically giving warriors with the boon hate trait a 12% dmg bonus against me when Hidden Flask Triggers. Also, some of my best survival traits like Protection Injection and Invigorating Speed grant an even further damage bonuses to these warriors. Pop an Elixir C to change a few conditions into boos, forget about it.
Anet has turned the Boon/Condition interplay into a nasty love triangle, with Boon Hate crashing the party. Boons are a liability anytime warriors and thieves are present.
I can tweak traits and utilities before a match after I have seen the enemy roster, but I can’t refund trait points to avoid things like Hidden Flask. I suggest that either boon hate be re-evaluated, or allow us to refund trait points before a match begins so that automatic boon creation traits can be avoided altogether, when necessary. I consider necessary when there are at least 1 warrior and 1 thief on the opposing team, or multiples of either.
It is no fun to be completely counter comped because of things out of our control.
I think the warrior’s new boon is a welcome new addition to the state of the metagame. Now Bunker builds have something they have to be wary of. Also take into account Warriors need to give up some powerful traits in order to reach this one.
It’s also another thing you need to take into consideration with making your build.
Add to that, the boon hate trait is useful only against people with boons if and only if protection isn’t one of them. Against all others, it is a wasted grandmaster trait.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
The best thing about the boon hate trait is that they merged the existing grandmasters into a trait actually worth using to make room for it. >.>
The only real buff warriors got this patch was dogged march and a little bit of signet-y stuff.
You know, really these new updates to Warrior and Thief aren’t all that much different than facing off against a Necro with Well of Corruption or Corrupt Boons.
Boons have been a potential Liability since day one if you face the wrong opponent.
The best thing about the boon hate trait is that they merged the existing grandmasters into a trait actually worth using to make room for it. >.>
The only real buff warriors got this patch was dogged march and a little bit of signet-y stuff.
The signet buff was completely unwarranted, at least for pve.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto