Boss Fight ideas
Nah it’s lame I think we need our crits and conditions. There are condition players and berserkers who wants to deal damage and just can’t cuz it’s not an NPC just targets immune to crits/conds.
Need to add more bosses with phases and they summon adds but not just adds who does 100 damage but doing problems to the party if they’re not killed or something.
Need more bosses with breath attacks but huge flashy breath attacks. Also we lack giant bosses. Most of our bosses are humanoid. Need some cool creatures and giants beasts/bugs (I don’t mean some stupid animals like lion bear etc) Take example from Mabinogi Heroes (Vindictus) Bosses and their gameplay. Glas Ghaibhleann and the Dragon.
I don’t think bosses should be solely about heavy dps. That’s probably the reason why you can’t crit many bosses, because if you could they would die really quickly.
It isn’t about hindering crit builds, its about promoting different play styles. So instead of just running in and swinging away in full zerker or assassin’s you have to think on your toes. Unfortunately condi dmg builds are severely punished in these world fights…. the main reason I don’t use condi thief anymore (even though it was fun as kittens).
break. I feel like they should be back by now..”
I guess people only want to do easy bosses…
Things I’d like to see:
A boss with a shifting immunity. Say at 75% health, the boss puts up a protection spell around themselves. This lasts until they’re at 50%, when they put up a new one. Same at 25%. Then, give them 4 or so spells, and let it pick randomly each time. Things like Immune to Conditions, Immune to Direct Damage (extra damage from conditions may be needed with that one), Immune to Melee Attacks, Immune to Ranged Attacks. Unless you get REALLY lucky, you’ll need a solid mix of characters there to take them down.
A boss that moves players. Put the fight on a ledge or platform that takes a few moments to get back onto if you fall off. Then give the boss some knock back attacks and maybe some charges. This would allow one hit “removal” from the fight for a minute without it being a one hit kill. You still need to dodge and dodge well, but only glass cannons would need to fear dying on one hit.
A boss with a “rage” meter. The more you hurt her, the higher this grows. When it’s full, she unleashes and wipes out anything in the area. It drops fairly quickly on its own, though. So it becomes a contest of doing damage to her, but not too slow OR too fast. The rage meter will need to be on the UI for this fight.
Finally, twin reviving bosses. Two bosses, and 5-10 seconds after one falls, the other revives them to full health. They both need to be taken down within that small time frame before revival. Both health bars will need to be visible in the UI during this fight.
delicate, brick-like subtlety.