I’ve been running dungeons with some friends that are new to the game and i noticed that a lot of the difficulty they faced came from two sources:
1. Noticing what the boss was doing with all the particle clutter on the boss.
2. Noticing when they had aggro.
My suggestion is that bosses get an easy to see, white outline so that they’re always silhouetted. This would allow newer players to more easily understand where the boss is at all times and when they’re performing certain attack/spell animations.
In addition, when the boss targets the player, the outline would change from white to red. This would give the players immediate feedback that would allow them to react faster.
TL;DR: White outlines on bosses to give newer users more feedback, red outlines when the players get aggro.
Thanks for listening
let me know what you think!