Boss battles

Boss battles

in Suggestions

Posted by: Flarn.8706

Flarn.8706

Hello.
This have probably been posted about earlier, and if it has, it should be mentioned again.
I think that big boss battles need more of a challenge to them.
I haven’t done MANY of them, but the ones i have done feel unchallenging.
Especially when I’ve fought the dragons, I never really felt threatened, or challenged. Which is funny, seeing im battleing a huge dragon.

Now increasing the HP isn’t fun, because then you would just be standing around hitting it even more.
And getting 1-shotted isn’t fun either, so not attackpower.
But if the attackfrequency was ramped up, it would force us to move around more.
Because the way it is now, it just feels like all that dynamic combat has gone out the window, and we’re just standing still hitting our rotation, not feeling like we’re in a battle at all.
(I’ve died at sometimes on bosses, but mainly because I’m checking my skilltree or something like that).

If we were forced to move and dodge more, I think it would make the battles more epic->challenging->rewarding.

And perhaps a bigger attack/ability repetoire on the bosses.

As I said I haven’t done many big bosses, but the ones I’ve done feel kinda bland. Especially the higher lvl ones, because when you hit 60+ you should have learned to dodge and move.

So that’s my suggestion, because bosses should be more rewarding to take down then an unexpected group of 5+ dredge.

Boss battles

in Suggestions

Posted by: Daboris.6730

Daboris.6730

You mean outside of dungeons? Outside of dungeons, bosses can’t be overtuned else it will turn players off. Plenty of champions and such are hard for a group of players – once it becomes a zerg, it’s less hard, obviously. The dragons are okay – Claw of Jormag being one where you can easily die. I agree some things can change and some events/bosses can be tweaked, but overall the difficulty can’t be too high or else we’ll have a lot of people complaining about how dragons are only for elitists.

My one suggestion for Teqatl: Make it so the dragon cannot die until the lasts of its HP is taken by the Asura Laser. Adds the bone-wall and defending mechanic as priority, or at least last-ditch effort.

“Those dolls they were making underground… Did you think they look like me?”
-Vivi