Boss mechanics should not be shown in chat
Amen.
Wasn’t some quote from the mmo manifesto “We want people to play the game, not play the GUI” ? Well if it wasn’t, its still a good principle to design by
+1
No wonder that half the community thinks that dungeons are too hard and the other half thinks they are too easy. I’ve been playing for three months and I had no idea that bosses had chat window tells.
You’re so vain, You probably think this post is about you.
+1
No wonder that half the community thinks that dungeons are too hard and the other half thinks they are too easy. I’ve been playing for three months and I had no idea that bosses had chat window tells.
They don’t.
There is two bosses in the whole game that does. And those were added to the single-room boss-fights in Southsun with the latest patch.
Krall Peterson – Warrior
Piken Square
+1
No wonder that half the community thinks that dungeons are too hard and the other half thinks they are too easy. I’ve been playing for three months and I had no idea that bosses had chat window tells.
They don’t.
There is two bosses in the whole game that does. And those were added to the single-room boss-fights in Southsun with the latest patch.
Oh they weren’t there, that explains why I didn’t know about them.
Ace is right though, boss mechanic cues should always be an active element of gameplay rather than a passive one like the chat log.
You’re so vain, You probably think this post is about you.
don’t play my game for me anet…u dont need to hold my hand. dw, i’m ctrl-ping spamming boss-specific boons and conditions so that others realize they’re there. you’ve thoroughly communicated your boss mechanics to me. every1 else i cant speak for…maybe they need their hands held.