Bosses: Take some cues from PSO2

Bosses: Take some cues from PSO2

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Posted by: OtakuDFifty.2965

OtakuDFifty.2965

Although this is something sparked by recent complaints regarding Tequatl, I’ve had this idea since long before the new Tequatl was even announced.

In Phantasy Star Online 2, most bosses have breakable parts that expose weaknesses or take away attacks. I’m sure there are other games that have similar mechanics, but PSO2 is the only one I’m both aware of and familiar with.

In the case of Tequatl, the applications are clear. Tequatl has three targetable spots: the head, the left arm, the right arm. Obviously, we know attacking the head deals more damage than the arms, but the arms are often targeted because they’re easier targets.

What I’m suggesting is that both arms should have their own health (shared with Teq, so any damage done to the left arm reduces both left arm health and Tequatl main health), and when an arm’s health is down to zero, it can’t be targeted again. However, a defeated arm would lose its function. So, defeating the left arm would make it so Teq uses its wave pound half as often or has half the power, and defeating the right arm would make it so fingers spawn half as often or have half health.

Similarly, applied to Claw, a broken arm could throw less minion crystals, smaller ice waves, or less ice pillars. Applied to Shatterer… heck, it doesn’t matter; people would be forced to attack the left claw once the right claw breaks, then when both break, they’ll have to fight directly in front of Shatterer’s mouth.

The specifics aren’t as important as the idea: if a boss has multiple target points, we should be able to “destroy” specific target points and limit that boss’s offensive options.

Bosses: Take some cues from PSO2

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Posted by: Ronah.2869

Ronah.2869

When they announced they have changed the boss fights I was thinking about this what you said not adding some jumping pads to the original fight.
Well, this requires more animation then what they did I suppose there will be long time since we will see any actual change to the boss fights

Bosses: Take some cues from PSO2

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Posted by: Draco.9480

Draco.9480

Err tequatl is made up already let’s leave the idea to new bosses?

Bosses: Take some cues from PSO2

in Suggestions

Posted by: Yumiko Ishida.3769

Yumiko Ishida.3769

Also breaking more parts guarantees better drop rates as I play pso 2 as well. This will be a great way to make fight more engaging than just shoot the head with 1 1 1 1 1.

Yumiko Emi Ishida 80 Ele, Hikari Kyoko Ishida 80 Guard TC-NA. Active RPer of NA megaserver.