Bosses and chests need to give better rewards.

Bosses and chests need to give better rewards.

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Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

Currently there’s no real reason to do any dynamic event that isn’t centered around “several waves of mobs come, kill them all”

You just AOE a ton of mobs and run around picking up constant crafting mats that can go from anywhere to 80 copper to 3 silver each. Tons of salvage items, whites and blues that sell for around 1 silver to a vendor, greens that sell for 2 silver +, and rares that can be salvaged for 0-3 ectos that can be sold for ~17 silver each and are used to make exotic gear. The rewards are pretty kitten good. They got nerfed a bit recently but they’re still pretty good.

Why would you ever do any bosses? They’re long, they actually require thinking that’s more than just SPAM EVERY AOE. And the rewards suck. You kill a boss and get the normal amount of karma, a little under 2 silver, and if you’re lucky the boss might drop 1 item that’s the same as what normal mobs drop. The rewards are pretty crappy.

And the chests. I’m talking about reward chests that you get after a long meta event. Such as the ones you get for clearing a temple in Orr. They give like 4 items on average. Usually it’s all blues. If you’re lucky you’ll get a green. That’s pretty much it.

Lets take Lyssa in Melchor’s Leap for example.

It’s one of the more difficult events. It takes a decent amount of people to accomplish. And it takes a bit of coordination. It’s not explorer mode challenging (though explorer mode hasn’t been that hard for me, at least not in CoF.)

For those who don’t know. It starts out with 3 areas you have to control. Risen hold these 3 points and you have to go in and clear all the risen and hold it for an amount of time. After you do that you control that area, but you have to leave a couple of defends to hold it, because the risen try to take it back. Now when you control all 3 points you’re able to drop the shields around Lyssa. Then you go in and fight Lyssa which is actually one of the more challenging boss fights in the game. She has one move in particular that dazes anyone that looks at her, and spawns a bunch of mobs. All this time you have to maintain control over the 3 points or the shield goes back up. Eventually you kill Lyssa which takes control of the temple and all that entitles (deactivating those annoying statues, karma vendor spawns, etc.) and a chest spawns. You go to the chest and get like 3 blues.

The most rewarding part of that? The very first part where you AOE down mobs on the point. That’s the most rewarding part of the entire event. And it doesn’t even have that many mobs spawn.

It’s completely backward. I should feel rewarded for taking the temple. Finishing it and ending the last part should be the best part in every way, including rewards.

Take the plinx event in Cursed Shore. It’s one of the more popular events in that area since it gives great rewards and isn’t infested with bots.

You basically defend a guy from waves of mobs as he repairs his suit. You then follow him to a drop zone while fighting waves of mobs. You then hold an area while fighting, you guessed it, waves of mobs. You then run to a nearby area where you fight a TON of mobs.

It gives great rewards. You get like 8 silver alone from the DE reward. You also get like 60-80 silver from drops. If you salvage a rare and get lucky with 3 ectos that’s more than 1 gold from one chain. And it can be done in under 5 minutes!

The area you finish at. There’s a boss that spawns nearby. Champion Risen Abomination if I recall correctly. No one ever does it.

When you do it’s kind of dumb. Depending on how many are there you can do it in about 5 to 10 minutes. Also it’s prone to bugging out where it runs to an area which makes it become invincible and walk, slowly, to it’s original position.

So you complete this boss. He’s not exactly difficult but it takes a while and you do actually have to pay attention (if you get caught not paying attention and he aggros you can die)

And in the same time as the plinx event, or longer you get… pretty much nothing. You get the standard 2 silver and some exp/karma but you got 4 times that from the rewards alone in the plinx chain. You get no drops. Or if you’re really lucky you can get a random 18 copper junk item.

They really need to increase rewards from bosses and chests. Bosses usually give nothing and when they do give something it’s usually just crap. Chests usually just give around 3 blues.

Anet make Rev great again.

Bosses and chests need to give better rewards.

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Posted by: lynspottery.6529

lynspottery.6529

I am a new level 60 and found out yesterday after busting myself through some heavy mobs, sub-bosses, Veterans and an occasional Champion, that the overall sum of loot totaled out better than the one drop from any of the chests (2) – even drop from the Champion was pitiful.

I noticed also during my leveling that the rewards for efforts to complete jumping puzzles and such that require a great deal of effort and patience, do not reward you appropriately. When you finally get to the chest there is such fan fare in the opening of it you get excited. Then the total let down when you see the poor reward contained in it.

And to add insult to injury, most often when I get my reward, it is NOT even anything I actually can use. Oh, I can vendor it or sell it on the TP, but I still do not get a satisfactory amount of coin in return. More often than not it is a paltry amount of copper, or maybe even a silver, but not worth all the effort even so.

I do not understand why my Ranger keeps getting heavy gear and weapons not useable at all. I have only gotten very few items my Ranger can use over the course of my game play so far. I don’t get excited to do any dungeons, big boss fights or such because of this issue. It just is not worth the effort. I would rather just run around doing node farming, killing the mobs and selling the stuff from that.

Don’t get me wrong….I really love this game, but doing the big huge fights so far have not been at all rewarding. And don’t get me started on the dungeons. I’ve not even been interested in those because of my guild mates’ complaints about the cost of repairs for just one or two runs and not even finishing said dungeon. Or even once they do finish it the rewards were NOT worth their concerted efforts. To say they were disappointed is an understatement.

Bosses and chests need to give better rewards.

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Posted by: MilitiaMasterV.7216

MilitiaMasterV.7216

I do agree they should give better drops since they are more challenging, but I really don’t like how much life/defense a lot of the bosses/champions seem to have. It seems like you’re chipping at a giant and so you get a tiny loot drop for doing so.

Chests are another whole matter. "Oh, I completed taking down these champions…woot chest!’ or ‘Oh I finished this jumping puzzle…yay, a chest!’…then you get the blue rewards and are like…‘Uh…that was disappointing.’.

Bosses and chests need to give better rewards.

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Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

Only bosses that I think take too long are the ones that heal themselves, like the one at the end of path 1 in CoF.

Anet make Rev great again.

Bosses and chests need to give better rewards.

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Posted by: Arsenic Touch.7960

Arsenic Touch.7960

Veterans and champions need better loot, that’s a fact. And then when you find a chest by them, it’s crap. Or they don’t even have a chest, so many times I’ve killed a champion from an event to find no chest at all.

Is it better to out-monster the monster or to be quietly devoured?

Dragonbrand – Level 80 – Human Ranger

Bosses and chests need to give better rewards.

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Posted by: NinjaKnight.1340

NinjaKnight.1340

Agreed. There was a time when the game first started when things sold for a decent amount. Now only the exotics sell for more than NPC vendor price.

You can blame it on botters or players who have time to farm constantly. But part of the reason is that the game needs rebalancing now that prices on all items have dropped.

The game has started to foster a mass grind for coin incentive due to the imbalance.

Bosses and chests need to give better rewards.

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Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

Nothing wrong with grinding, it’s just that now the rewards for chests from long event chains and for killing bosses are so bad that there’s no point to doing them.

When you go to Orr and see that all the temples are contested and wonder why, this is the reason why.

There’s no real reason to do them. The only reason to control temples is if you want to buy the karma gear. And there’s usually not enough people who need to buy the karma gear online for it to happen.

Anet make Rev great again.

Bosses and chests need to give better rewards.

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Posted by: Scorpio.3821

Scorpio.3821

ANET does not want people to grind, so rewards are forbidden.

Legate of the Legion.

Bosses and chests need to give better rewards.

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Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

Actually Anet is fine with people grinding. That’s a completely idiotic response.

Anet make Rev great again.

Bosses and chests need to give better rewards.

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Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

Oh and it would be nice if controlling temples in Orr was a bit more rewards. Like getting a buff when you’re in an area that has an uncontested temple, and it’s stronger if both are uncontested.

Anet make Rev great again.

Bosses and chests need to give better rewards.

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Posted by: Tarkaroshe.8370

Tarkaroshe.8370

I agree that the boss chest / boss drops are pityful to say the least….

Spend ages taking one of the dragons down…and the majority you get is blues and greens.

It turns people off getting involved in them.

Bosses and chests need to give better rewards.

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Posted by: Tarkaroshe.8370

Tarkaroshe.8370

Actually Anet is fine with people grinding. That’s a completely idiotic response.

I’m not sure about that. The diminishing returns on farming an area puts you off trying.

Bosses and chests need to give better rewards.

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Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

You mean the diminishing return system that they just modified? That one?

And people over-exaggerated it. I was able to farm for hours without hitting the DR cap.

Anet make Rev great again.

Bosses and chests need to give better rewards.

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Posted by: Kasei.8726

Kasei.8726

Every champion I’ve killed has dropped a white. The time spent should net at least a green. The non-event champions difficulty and rewards should scale with the number of players. No normal player should be killing a champion over and over again for any reason, so I don’t mind if they have massive diminishing returns.

Bosses and chests need to give better rewards.

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Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

And chests should give a rare item at least 50% of the time.

Anet make Rev great again.

Bosses and chests need to give better rewards.

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Posted by: Wechsl.2907

Wechsl.2907

Agreed on low quality loot from chests and champs are very dissapointing, events that involve champions and bosses have dissapointing rewards too. Don’t get me wrong, the dragon boss fights I enjoy(including the shadow behemoth), but the reward is like doing any other soloable DE.
We could use a distinguishing between Group and Soloable Events in Karma/Exp/Coin return.

Bosses and chests need to give better rewards.

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Posted by: Logun.2349

Logun.2349

I agree Champions need to have better rewards; they have become nothing more than obstacles to avoid at this point.

Bosses and chests need to give better rewards.

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Posted by: BlakThornArrow.2389

BlakThornArrow.2389

make em like the chests of eotn , rare materials and green items/yellow items

White Lions Claw , dungeon, Living Story ,
Personal Story, WvsW , Guild Missions, Living Story and so much more.
(We have Teamspeak and a forum ) join us!

Bosses and chests need to give better rewards.

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Posted by: raxx.8914

raxx.8914

Yeh, maybe ppl would actually do lyssa, never seen it done on my server.

Bosses and chests need to give better rewards.

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Posted by: Kumion.7580

Kumion.7580

I agree Champions need to have better rewards; they have become nothing more than obstacles to avoid at this point.

Agreed. I’ve fought a couple of Champions recently for zero loot rewards and they are not easy, nor was I slacking in participation. Unless they announce some changes, I’m never doing another Champion.

Bosses and chests need to give better rewards.

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Posted by: SevenSigma.7462

SevenSigma.7462

Chiming in to say that I agree, tough mobs need to have loot comparable to their difficulty. Not sure they don’t already, though. Loot is random and champion mobs are somewhat rare, so even if they had a much better chance of dropping good stuff, you wouldn’t necessarily notice it because of the limited sample size.

Bosses and chests need to give better rewards.

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Posted by: Smelly Bookah.6957

Smelly Bookah.6957

Most of the events are lame if you take mechanics into consideration. Take for example tequatl the sunless or the shaterer fights. Script simply killed those boss fights. You fight with them once and then you know how the next fight gonna look like. Therefore its very simple. Way too simple to give better rewards, especially because those events trigger on regular basis.

As for champion mobs I do agree they are simply obstacles not worth killing. Whats the point if for most of the time u get 0 loot or some junk u can get from regular ones. That should definitely be addressed.

Bosses and chests need to give better rewards.

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Posted by: Smelly Bookah.6957

Smelly Bookah.6957

Most of the events are lame if you take mechanics into consideration. Take for example tequatl the sunless or the shaterer fights. Script simply killed those. You fight with them once and then you know how the next fight gonna look like. Therefore its very simple. Way too simple to give better rewards, especially because those events trigger on regular basis.

As for champion mobs I do agree they are simply obstacles not worth killing. Whats the point if for most of the time u get 0 loot or some junk u can get from regular ones. That should definitely be addressed.

Bosses and chests need to give better rewards.

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Posted by: Angelus.1042

Angelus.1042

Kill Zitan in story mode get 50 copper…..weeee
Oh and some random blues…… weee

Bosses and chests need to give better rewards.

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Posted by: Amal Wright.7853

Amal Wright.7853

Wait, so all the loot is on the mobs bots can kill, and the mobs that would kill bots don’t have good loot?

Bosses and chests need to give better rewards.

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Posted by: derLoko.2185

derLoko.2185

Agreed.

Veterans, Champions, bosses, chests, they all need better loot. Only higher-lvl mobs drop reasonable rewards. Regular Mobs dropping less to balance things out would be fine with me.

This should also help with the botting problem.

(edited by derLoko.2185)

Bosses and chests need to give better rewards.

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Posted by: Jezath.7395

Jezath.7395

agreed, tokens should be supplementary not all there is..

Tis not what they can do for you
Tis only what you can do for all

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Posted by: urtv.8791

urtv.8791

they do give better drops,just ax extremely low chance.i got an exotic from the wurm boss chest in caledon forest once