Hi,
Introduction
One of the main combat elements in guildwars 2 is dodging and positioning.
Very often you / the group has to react to the Boss telegraphing attacks.
Telegraphing is a Boss telling you what attack he is about to do.
In Guild Wars 2 the Bosses only have certain animations.
The further you get into the game, and the more players are facing a boss you’ll see that due to all these crazy animations (not that they arent beautiful) very often you will not be able to tell if the enemy is moving at all
Suggestion:
Think of the Warriors Greatsword Skill 3 Whirl.
Ok now take this green indicator that shows where your attack is going, color it red and give it to Champions’ / Bosses’ charge attacks.
Do the same thing with Cleaves and AOE blasts.
This would make the dungeons way more based on reaction and eliminate these frustrating deathblows you’ll get just because all the glow-/flasheffects are covering your foe.
Being dependent on seeing little animations on tiny bosses leads to this huge burstfest we’re seeing currently.
Gimme your thoughts on this!
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