(edited by Darkwatch.7863)
Abilities such as dancing dagger or the lightning abilities of an elementalist and im sure much more share the same problem. They bounce to neutral monsters.
I think that should be changed due to the fact that most of the time I dont want to kill a neutral monster.
Im one of those people that if the mob doesnt attack me I dont attack it. And those skills can get you in a lot of trouble too. Unless you want us to be very careful when we use them.
Thiefs Death Blossom. I have a very high spec computer, I usually get 70 FPS+ during rush hours and 110 with little players around on ultra settings (not bragging, im only saying that it cant be my computers fault) and Im on a wired 50Mbps connection with a constant download speed for at least 35 mbps and upload of 15mbps. Even with these specs I sometimes notice a delay on this skill. Im aware that the packets containing the information have to go through the ISP, various POPs and have to go through different routing protocols which can slow down the delivery but as a thief we NEED to have a real time and quick response of the skills we use. Otherwise we wont dodge in time and such.
The Risen… Im specced into a stealth thief. Meaning I go in and out of stealth more times then I blink during a day. When you use stealth on a mob they go back to where they were. With most monsters its not a problem at all but the Risen are super fast and run away from me before I can backstab them. That means I lose my stealth before I get to them. There is a trait that makes you move 33% faster while in stealth but I dont see a good use for it other then for those occasions. I dont really want to change my spec just to fight the undead. I think monsters should freeze in place and try to look for us when we are stealthed.
A “give up” button in downed spec. When I get killed by a veteran or some stronger monster I dont really feel like waiting for it to drain my health. If I know I wont get up Id rather give up.
Overall, these are minor complaints. Id most like to see absolutely 100% no delay on Death Blossom. But im not sure what causes it. Out of combat and sometimes in combat its as smooth at it gets but sometimes I have to wait 2/3 of a second for it to kick in.
Its still a great game and you will see me playing it for a long long time:)
(edited by Darkwatch.7863)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.