Bounties should be invisible until triggered

Bounties should be invisible until triggered

in Suggestions

Posted by: Lopez.7369

Lopez.7369

Title says it all. Right now, there’s no challenge to it because big guilds just find all the targets before starting the mission, and actually killing the bosses isn’t very challenging.

I realize the patrolling paths will probably have to be made smaller as a remedy, but that’s better than the current situation.

Also, the targets die way too quickly, even at tier 3. It’s sad how many people don’t get credit because of loading screens.

(edited by Lopez.7369)

Bounties should be invisible until triggered

in Suggestions

Posted by: Thereon.3495

Thereon.3495

My guild had upwards of 40-50 players for a T3 mission the other night and it was still a challenge. I dont think you understand just how hard it is to co-ordinate a multiple party, multiple map search of a specific NPC, even when finding the targets beforehand. Sometimes the target was killed by another guild, sometimes one group couldnt find the mob, sometimes we was all on different maps, sometimes the groups sent couldnt kill the NPC, sometimes certain guild members needed a hit to get credit so had to swap maps and find the NPC with the help of others….

Sure its ‘easier’ with a larger guild but to say its easy is wrong. The level of organising, even when using TS, is pretty epic.

Thereon Avenrise – former [Noes] Officer – Piken Square (EU)
Retired and living in a shack. Relaxing!

Bounties should be invisible until triggered

in Suggestions

Posted by: Lopez.7369

Lopez.7369

Regardless of how exhausting it is, the organization is not remotely difficult. It’s just AFKing by a mob until everyone is ready.

Bounties should be invisible until triggered

in Suggestions

Posted by: Thereon.3495

Thereon.3495

Its clear to me that youve never participated in a guild bounty mission with a large guild.

Thereon Avenrise – former [Noes] Officer – Piken Square (EU)
Retired and living in a shack. Relaxing!

Bounties should be invisible until triggered

in Suggestions

Posted by: Lopez.7369

Lopez.7369

Actually, what inspired me to make this thread was the tier 3 bounty I did right before posting it, but that doesn’t have anything to do with my argument. Your post is an ad hominem.

The exhaustive organization required is only “challenging” at a meta level. It’s not actually difficult within the framework of the game itself. In other words, the gameplay isn’t challenging; the only challenge is getting enough people to follow the NPCs before starting and getting everyone else in position to tag the mobs for credit. That’s not the exciting hunt ArenaNet seemed to be going for when describing these missions.

(edited by Lopez.7369)

Bounties should be invisible until triggered

in Suggestions

Posted by: IndigoSundown.5419

IndigoSundown.5419

I’m waiting for the outcry when a guild gets the bounty in Sparkfly Fen, and gets shunted to overflow because Teq happens to be up. ^^

Bounties should be invisible until triggered

in Suggestions

Posted by: Lopez.7369

Lopez.7369

A few people in my guild missed credit because of overflow on Sparkfly Fen. We also got the bounty in Blazeridge Steppes, so that could have been locked out if Shatterer was going on as well.