Brainstorm: WvW

Brainstorm: WvW

in Suggestions

Posted by: Mindvibe.4630

Mindvibe.4630

chances are high if youve read the wvw forum at any point you realize 90% of the topics are complaints. this idea is mostly open for discussion or criticism, and hopefully on par with what the developers are hoping to achieve in their game.

-change the orb buff to an individually gained, progressive server loyalty reward. the method chosen to obtain this could be wvw participation related (time, kills, karma, any number of barometers), or simply a timer based powerup (1 month, 1 orb bonus, up to 3). the method for acquiring this buff should only focus on server loyalty, but be fair to any role played inside wvw.

-the current orb buff affects pve only. 15% magic find, 5% gold find per orb. the numbers here dont really matter. make it attractive without making it ridiculous.

consider the possibilities of this change:

-most importantly anet sends the message that server loyalty, and therefore community within their game is importantto them, and they want it to be to players. closer knit players do not give up as easily, which is one problem the vast majority of wvw matchups face.
-transfers do not autowin wvw for any one server, infact they handicap it. the transfers that do happen may be more pve related in nature. i say may because lets face it, people will still server hop to be on the winning side until transfers cost $200.
-people will think twice before transferring strictly for wvw related reasons. those that flew the coop at the first site of trouble before may reconsider when they realize the other team wont have 3 orbs on them for five more days. it will be longer this time, and the cause is purely them.

negative effects:
-people dont like being penalized for anything. seriously anything.
-some servers may decide to completely avoid the orbs. the money sounds nice, but competitive servers may decide the influx of newcomers is not worth it.

Brainstorm: WvW

in Suggestions

Posted by: Lunesta.3742

Lunesta.3742

I like your idea. At the very least making the orb buff something other than stats, like badge of honor drop rate or upgrade discounts, would help with balancing.

Librium – Elementalist – IoJ