https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
Breakout Event needs to be fixed.
Alpine Maps: Solutions.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
make it happen anet
Alpine Maps: Solutions.
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
https://forum-en.gw2archive.eu/forum/game/wuv/Alpine-Maps-fine-tuning/first#post6139462
From what I’m understanding, you want him to respawn sieges/dolyaks when they’re destroyed? That makes perfect sense for the defending team. Target the harmless commander instead of the siege wrecking your tower. (That’s sarcasm if anyone missed it)
The event should simply reset after some period of time if Siegerazer is not killed. Maybe add in a requirement that his spawned sieges must be destroyed (otherwise the attacking team would be using them, no?).
Respawning sieges/supply just makes this breakout event much more powerful and difficult to defend against for no reason. If it must be so, the timer for the respawns must be extremely long.
“Any lump can hack bad guys to death, but it takes skill
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated