Bring Back the Old Daily
Agree, The dodge one is next to imposable to do for some classes such as “ranged” combat. i would also probly add that the monthyls need to be fixed as well while 7 fractals only a few it takes hours to find a group to even do the soding things.
Change dalies back or at lest make them somewhat Less Crappy. Dodge and Rivies are NOT things that should be on a Daly.
You are too quick to complain. This is the first step of their update process – if you would take a moment to read their plans, you will notice they said that in the long run you will be given X options of things to do for your daily challenge, but only need to complete Y of the X to finish it.
So yeah, those two you were just complaining about (as ridiculously easy as they are), you would be able to skip.
Also, its any ally, not just other PC’s. Go to an area that has a lot of collateral NPC deaths (upper Norn starter area, also the Fields above lion’s arch over by Nebo Terrace). And dodging 15 attacks is easier – go to the turrets in any mole area and just time it. Easy. Done. Less than 15 minutes.
In short: Step one to a better plan, you’ll just have to wait.
http://avsla-gw2.blogspot.com/
If you’re having trouble with the revives, you can revive NPCs. Those count. It’s revive allies, not players.
Dodge works in AEs. If you’re in WvW, and get arrow carted you’ll get 5 in about as many seconds.
Overall I finished the new dailies quicker than the old ones. The only one of concern should probably be the ally combo kill one. That one would actually change solo gameplay, and for the moment that one is out of rotation.
- Dodge is not “dodge”, it’s evade. It’s not hard to get by simply running circles around a mob. Try fighting them while holding the strafe right/left key and you’ll get the achievement in no time. Dodge is also an important part of the game’s damage mitigation mechanics and it’s a skill we should all get better at.
- Rezing any NPC will work too, AFAIK (correct me if I’m wrong). Find an area where there’s a constant loss of NPC life (virtually any warzone) or better yet camp an event like northeast Harathi Hinterlands for one or two cycles you’ll easily get this one too.
Thus far I really like the variety. I’m looking forward to tonight’s list.
It’s not about the dailies being impossible, it’s the game rewarding me for inane, pointless actions.
I am already dodging when I need to. Stop forcing me to dodge. What if I can keep someone away from me for 12 consecutive seconds, not even giving him a chance to hit me? What if I keep someone constantly blinded? Is that not dodging? I find myself fighting a weird, stunted style on some of my characters when I’m suddenly trying hard to dodge every attack I come across.
The reviving is also easy as hell, agreed. But it’s taking me to places that maybe I don’t want to go. I spend a lot of time farming in places where there are no npc’s to revive… but I also need karma, so I need my dailies. Is the game now going to force me to go to other places to do an extremely boring task, to get the reward I want?
It’s a complaint, not a “fix or I quit”, because the old system was better. If they’re making it a huge selection of options, that’s fine, I suppose – it’s just pretty kitten stupid to reward players for behavior that is already rewarded (dodging for mitigating damage, reviving for XP and helping friends/hearts/whatever).
(edited by Salem.8657)
Agree, The dodge one is next to imposable to do for some classes such as “ranged” combat. i would also probly add that the monthyls need to be fixed as well while 7 fractals only a few it takes hours to find a group to even do the soding things.
Change dalies back or at lest make them somewhat Less Crappy. Dodge and Rivies are NOT things that should be on a Daly.
For those having trouble with the Dodger daily, find an archer based enemy such as son of svanir or seperatists or anything using a bow/rifle and watch it to dodge. It really goes by fast. As for reviving, npc’s count to, so go to a centuar based zone or orr zone and find some dead npcs and get em up. They arn’t that hard, and it beats the repetitive dailies we used to have.
Just like wp costs, it will be annoying at first for some but it won’t take long to get over it.
break. I feel like they should be back by now..”
@Salem ANet stated that (at least part of) the point behind the new setup for dailies was to get the player who is (lets say farming Orr) out and about to different areas of the game. In that case, yes, it’s easier to complete some of these in different areas, so that goal would be a success.
I mean, these are just dailies. It’s not like it’s a required thing in any way. I’ve been playing since it came out, and I’ve probably done less than 100 dailies. I’m not any worse for wear because of it. Beyond that, they seem to have made ALL the required things actually take less required actions of that sort to do it then they did before (at least that’s how it felt to me). Having to dodge 15 attacks to finish that and farm 4 or 5 trees to be finished with that? Feels much less intrusive than kill 15 different type of animals IMO.
Don’t get me wrong however, I’m anxiously awaiting till I only have to do 3 of the 5 or 6 things listed, because I’m a lazy person.
http://avsla-gw2.blogspot.com/
I am not sure what the hell you were thinking ANet, but with these new requirements, you are forced to dodge (the reward should be the dodge itself, not a daily cookiee), and you are forced to watch people die around you so you can revive them.
I don’t play a lot with other people, and the few I do play with simply don’t die that often (not even against champions).
Why was this changed in the first place? It was tricky to get the right kill variety and events, and usually took 2 hours unless you were intent on completing it fast. Now, for me, and players like me, it’s essentially impossible.
Why are daily achievements suddenly dependant on other players? I don’t want to be forced to revive others for my gain, and as a cc-focused engineer, I often don’t even HAVE to dodge, or I use the dodge to gain range, which doesn’t result in an “Evade!” popup.
Seriously. Why?
Go to low lvl zone, lure bunch of mobs and start dodging. It’s that simple. As for revives, go to queensdale, to the swamp. There are durmand priory scholars wandering around, which constantly get killed by mobs.
At first when i saw new dailies I was like: WTF?!
But then I noticed it’s not very hard to complete them.
The real problem are monthly. Some of the requirements are too steep (like the one wth jumping puzzle). I just remade my main toon and cannot finish monthly cause of that, since so far I am only lvl 25.
Stop forcing me …
No one is forcing you to do anything. Don’t like what the daily contains … don’t do it. Simple.
I like the Revive Ally part of the daily, I found in WvW tonight more people tried to revive a downed player then ever before, thats not a bad thing.
@Salem ANet stated that (at least part of) the point behind the new setup for dailies was to get the player who is (lets say farming Orr) out and about to different areas of the game. In that case, yes, it’s easier to complete some of these in different areas, so that goal would be a success.
I mean, these are just dailies. It’s not like it’s a required thing in any way. I’ve been playing since it came out, and I’ve probably done less than 100 dailies. I’m not any worse for wear because of it. Beyond that, they seem to have made ALL the required things actually take less required actions of that sort to do it then they did before (at least that’s how it felt to me). Having to dodge 15 attacks to finish that and farm 4 or 5 trees to be finished with that? Feels much less intrusive than kill 15 different type of animals IMO.
Don’t get me wrong however, I’m anxiously awaiting till I only have to do 3 of the 5 or 6 things listed, because I’m a lazy person.
You are right, you don;t have to finish them, however now that they give karma and laurels I wouldn’t look on it this way.
The real problem are monthly. Some of the requirements are too steep (like the one wth jumping puzzle). I just remade my main toon and cannot finish monthly cause of that, since so far I am only lvl 25.
Discover the 3 JP in LA, relog do it again, rinse and repeat.. JP discovery done in under 30 minutes. Simple. Remember it is discover not complete JP’s, you only have to find the entrance, not make it to the end.
@Smelly Bookah
Yeah, if you really absolutely crave that tiny little boost to your stats that ascended gear gives you or find that you just can’t live without those minipets, I guess you may feel it necessary.
For me personally, a guy who doesn’t care about (imo) wasting a ridiculous amount of time grinding to a legendary (for pure magnificent aesthetics) and who finds most the more attractive skins to come out of dungeons, karma and laurels are easily overlooked.
I’m a bit biased however, because I abhor the grind.
http://avsla-gw2.blogspot.com/
If you’re having problem with the dodge, go grab one mob, dodge its stuff for a couple minutes, done.
If you can’t do it in a couple minutes, practice for a few minutes succeeding and failing, then use this information so in the future it will take you a couple minutes. Done.
+1 On the original request.
The Revive and Dodge daily tasks are tedious and cause you to prioritize filling your achievement requirements rather than good technique.
With my ranger I finally decided to just keep my pet on passive so mobs would actually target me. Later during an event I focused on reviving the dead NPC’s instead of killing the invading monsters hoping I could get to 10 revives before the event completed.
+1 On the original request.
The Revive and Dodge daily tasks are tedious and cause you to prioritize filling your achievement requirements rather than good technique.
With my ranger I finally decided to just keep my pet on passive so mobs would actually target me. Later during an event I focused on reviving the dead NPC’s instead of killing the invading monsters hoping I could get to 10 revives before the event completed.
Ye +2 On the original request
Dodge is boring…. Revive is fine…. but dodge omg CRAP!
I think the dodge part of the achievement is actually a super secret plot of ArenaNet to make better players. I think there is something going on behind the scenes that needs to be uncovered.
Follow me on this. ArenaNet’s metrics say that a lot of people are not dodging enough to avoid damage. There are too many avoidable deaths. People are unhappy with the combat because they keep getting one-shoted by mobs.
So ArenaNet gathers their developers behind closed doors and they hatch a plan. They come up with a great idea. They will make dodging attacks a rewarded game function. Then they develop this whole “New Achievement” system to cover up what they are really up to.
You can get people to do almost anything if you offer them a cookie for doing it. So now, to get the daily achievement done, people are watching for attack telegraphs, dodging out of red circles and generally fighting the combat like ArenaNet designed it. Eventually it will become a habit and then second nature.
Characters are living longer. They take less damage in combat. Dungeons are no longer rez-zergs. It is a win-win scenario; ArenaNet sees more people with less death issues to complain about and players can get a cuddly wolf cub.
No.
The new daily method gives more variety to gameplay. The previous one was simple and boring. As long as the tasks are do not take longer than before and inline with normal gameplay then ANet has improved and made this goal more exciting.
Do not click this link!
+1 On the original request.
The Revive and Dodge daily tasks are tedious and cause you to prioritize filling your achievement requirements rather than good technique.
With my ranger I finally decided to just keep my pet on passive so mobs would actually target me. Later during an event I focused on reviving the dead NPC’s instead of killing the invading monsters hoping I could get to 10 revives before the event completed.
No one is required to complete a daily, its just a bonus. Don’t like reviving people, well thats just unsporty of you.
We get boring repetitive dailies, people are upset…
We get new changing dailies, people are upset…
No happiness ; ;
break. I feel like they should be back by now..”
I used to play EverQuest, WoW and SW:ToR, in each case i left after dev’s made unneeded, undesired changes. The changes you have made to the daily achievement system are completely unacceptable, the dodge is buggy, many players don’t craft. Why did you change this? I suspect very few if any asked for these changes.
I will not be investing a single additional penny, i will not recommend this game to friends, ill reverse my face book endorsement. You set a very troubling precedent today, if you have the courage and intelligence to change it back, i will stay, play and pay. If not, then i will say good bye. thank you for your time.
No happiness ; ;
Agree. I like how anet forced people to learn how to dodge or quite the game. I hope more things should be involved with dodging.
Dodge or die!
+1 On the original request.
The Revive and Dodge daily tasks are tedious and cause you to prioritize filling your achievement requirements rather than good technique.
With my ranger I finally decided to just keep my pet on passive so mobs would actually target me. Later during an event I focused on reviving the dead NPC’s instead of killing the invading monsters hoping I could get to 10 revives before the event completed.
No one is required to complete a daily, its just a bonus. Don’t like reviving people, well thats just unsporty of you.
We get boring repetitive dailies, people are upset…
We get new changing dailies, people are upset…No happiness ; ;
I was quite happy with the old daily system, I would log on to my alt, plow through 90% of it, then finish it up with my higher level toon for the reward. Today I got to do the dodge one again, which was easy since I happened to fight a mob that one dodge roll counts as 5 evades, but it’s still stupid As a ranger my goal is to keep them focused on my pet and kite them when they attack me, why would I want to stand still and let an enemy attack me just long enough so I can perform a dodge roll at the perfect time to get the “Evade”?
I’m generally one of the first to revive PC’s, but I usually let NPC’s stay dead, as they are mostly useless. I don’t mind being encouraged to revive (that’s why I love the XP reward) but when it’s required for the achievement then during events it puts the priority on reviving every NPC you can before the event ends and they all get an automatic revive.
(edited by giwo.6134)
Okay so long story short.
I have been trying to get back into GW2 for a long time now. My cousin has been practically begging me to come back. “just do the dailies” he said. So after many attempts to start playing again I finally make a new character and do me some dailies last Saturday. Loved it, did it again on Sunday and again Sunday night (resets at 7 for me). And now this patch, I give up. I finally enjoyed playing again and now it’s ruined. Oh well.
I am not sure what the hell you were thinking ANet, but with these new requirements, you are forced to dodge (the reward should be the dodge itself, not a daily cookiee), and you are forced to watch people die around you so you can revive them.
I don’t play a lot with other people, and the few I do play with simply don’t die that often (not even against champions).
Why was this changed in the first place? It was tricky to get the right kill variety and events, and usually took 2 hours unless you were intent on completing it fast. Now, for me, and players like me, it’s essentially impossible.
Why are daily achievements suddenly dependant on other players? I don’t want to be forced to revive others for my gain, and as a cc-focused engineer, I often don’t even HAVE to dodge, or I use the dodge to gain range, which doesn’t result in an “Evade!” popup.
Seriously. Why?
It’s not just dependency on other players, it’s also why make it a requirement to do objectives that will turn some players off to the game? If the daily achievement is supposed to be an award for playing the game, why have achievements that are counter-productive and will make people less inclined to play it?
Someone did make the point that there are supposed to be x vs y achievements eventually. Counter-point is that we don’t know how long eventually is going to be, and in the mean time there are going to be more players, like the original poster here, who prefer things as they were.
In-game a LOT of people were confused about the revive achievement. While it did help bring large groups of people together for events, I watched people let each other die like flies to revive them for the achievement. A little counter-productive for the whole working together thing. A number of people could not get that NPC’s could be revived, and a number of people thought that it was just trolling
Today we have Daily Veteran Slayer and Daily Crafter. Some people have issues taking on veterans, whether they’re grouped up or not. And that if we want that daily achievement, we have to go an extra step to hunt down veteran after veteran? Very discouraging for the average player.
An achievement should not have to be earned by spending, otherwise they might as well put those Laurels up for sale for any of the various monetary systems in the game. With Daily Crafter, they want us to use our crafting materials to make a bunch of junk that we’ll either sell, salvage, or flood the Black Lion Trading Company with.
Arenanet has been doing a good job of keeping us preoccupied with new content, making bug fixes (and throwing up a lot of invisible walls…), and listening to feedback. Just don’t lose focus and go the way of that one company that pulled the L4D2 fiasco.
Finally, a number of you should be encouraging casual players to play, not putting people down and telling them to quit!
The Daily was something I enjoyed. Why do games insist on changing the things that players like? As a ranger it is almost impossible to dodge. I can stow my pet and make attempts, but if I get hit once my pet comes back. No way to put pets on stow until you want them back. Crafting? really? I ask you, Who gets enough materials to craft 10 items a day? I sure don’t. When I logged in tonight I saw the update and sat hoping the Daily had been changed. Stupid me, I thought it would change for the better. Not Good!!!!
(edited by Neisha.6570)
My opinion is that they should return to original daily goals for the minimal daily reward and then give the players options to add to their personal daily goals
Add veterans – champions – crafting – reviving – dodges – etc. – for bigger rewards
this would allow for more satifaction for players – they get to choose to do what they want
I’m going with the original poster on the topic of the dodging.
Look — my passion is playing ranged characters. When rangers are really, really good – when they know how to use their pet, when they can use their movements to confuse and confound the mobs….. they never take aggro.
Ever.
Every time I get winged by the tiniest chunk of damage, I think “I should have done that better.” An enemy should never touch me. I should have been more patient in the attack, I should have deployed my pet better, etc. etc.
So you can run up the arguments about how dodging is easy or everyone should know how to do it or wouldn’t it be better if everyone who didn’t play the way you play uninstalled the game and left you to your elitism. However, I feel very justified in my disenfranchisement with a game mechanic that forces a ranged character to play melee style in order to earn a game currency.
Let’s turn this around — every character has to find a way to hit 15 enemies from at least 1,000 away and kill them without taking any HITS or DAMAGE whatsoever in order to get a daily achievement. I expect a lot of melee-preferring folk would be equally frustrated to be stunted in such a way.
ok, you all probably lost your mind…
crafter achievement: if you were so happy with the old daily you have lots of stupid mats to craft an ingot… you just craft 10 copper ingots and you are done! it is stupid and foolish to whine about it, also childish and unproductive…
what’s the difference between mindless gathering and mindless crafting?
please, it is stupid at least whine about the crafting achievements, it takes litterally 5 seconds. set the ingot, scrap, whatever to 10 and you are done!
healing achievement: really? wherever you go you find dead people… you don’t even need to do it during events for goodness sake… just walk in some newbie map and do it already! and also if you read the achievement it explain what to do… revive fallen allies…
even when this achievement wasn’t up i kept reviving things
dodging achievement: you really can’t dodge anything? ranger solution: go to search some giant worm and dodge the stones they throw (i did) go in gendarran fields and dodge catapults (just northwest of the map you go plenty). go in wayfarer foothills and search for wurms or elementals and dodge aoe.
i was in a dungeon when daily started so i was very lucky i completed it without notice it.
veteran killing: plains of ashford where there is the skill point in the north border there is a room with a lot of them with very fast spawning time… (also some of them aoe so you can dodge). in the map where the volcano is, i don’t remeber the name there is a nice veteran pink mo, i think you can handle it. also there are a lot of veteran centaurs and veteran skritts in wvw and in pve no big deal. veteran after all are not named champion and probably you kill lots of veteran trying to complete the events achievements.
also go in to a dungeon if you want there are plenty of them there.
now maybe something require some time something it’s super fast, and something boring. you are not forced to do it, and quit raging the game for some simple very appreciated change it is stupid there is no other word to describe it.
i’m sorry if you feel hurt in your opinion, but complaining about this it’s a waste of time you could use to complete your daily!
are seriously telling me you prefer to search for 15 variety to kill? seriously?
and by the way. there are a lot of people who are very happy to do something new for daily achievement, it’s challenging without being impossible, and nice.
when there was the combo killer i just asked in map how to do it and 3 player in 1 seconds offered to help… maybe when you don’t know what to do you can just ask instead of rage quit?
Join the Rainbow Pride
Dear ArenaNet
As many players have said so far with the recent update 1/28/13 the daily was changed from a set daily to a random daily. While this may make the game more interesting it also makes it more difficult for some. As Salem.8657 and Shuriko.8130 pointed out the daily did not need to be changed and you should consider going back to the old way of doing the daily. If you decide to not do that please consider these few points
1. That doge and revives don’t work with every class. A lot of players don’t know the in’s and out’s of game, and also can’t play for long periods of time.
2. Not all players have others to form teams so they miss out on fractals and other such things.
3. it was mentioned that only a few requirements will have to be meet for a total completion. If this is true it would be a nice improvement.
4. On an off note I have not found a way to keep my ranger pet stow my pet permanently, can you make a way to hide the pet for good.
Please also remove the “Craft 10 items” daily. Forcing us to use our own materials to craft something to get the daily? That isn’t right.
1. That doge and revives don’t work with every class. A lot of players don’t know the in’s and out’s of game, and also can’t play for long periods of time.
That’s utter rubbish, every class has an endurance bar and can dodge. Every class can simply click F (default) and kneel down and revive someone. Its not hard. Its not difficult. Its not bugged. Stop making excuses. Either do it or don’t.
and you can do it in starter areas (if you are a level 2 player probably you are still figuring out the game and don’t care about dailies) if you are not a beginner but still lv 2 you probably have an alt for the difficult one, but dodge and revive and craft are not difficult at all, not expensive and not so different from old daily achievements.
Join the Rainbow Pride
My issue with the Dodge achievement is that it seems to go against one of them most basic ideas of Guild Wars 2.
Guild Wars 2, as it was built, encourages players to always help each other. If we see somebody fighting a mob, we jump in and help and everybody gets something. Nobody loses experience or loot or anything if somebody jumps in and helps them. This is one of the most basic points of Guild Wars 2.
But now, we have an achievement line that changes that. Other people have said how to finish the 15 dodges. Find one enemy, get him agroed on you, and then dodge his attacks. What do the rest of your group do? Well, they find their OWN enemy to dodge. What do you do if someone comes along and wastes the guy you are dodging? You grit your teeth and go find another guy. Unless the other player goes through and kills everything in the area.
For the first time, there is an achievement that forces us, for a short time, to STOP playing with other people. I don’t like that. I don’t want to look to another player as someone who is going to threaten my achievements. I want to enjoy playing with other people. I want to see someone coming and smile in realization that I’m not alone in this big world. I don’t want to be narrowing my eyes as I’m thinking “you better not kill this guy. He’s mine. Stay away.” That is too much like WoW for my peace of mind. And telling people to stay away as some have suggested doesn’t really work, because you are kiting around and dodging in the middle of a melee battle to GET the achievement.
This might be easy to get, or hard to get, depending on the player. You might be a melee master who uses dodge like its going out of style, or a ranged duelist who always kites and confuses the enemy and has only ever used dodge to get out of AOE attacks. You might be the guy who uses dodge all the time, or the guy who thinks if you HAVE to dodge you just fraked up and let them get too close.
Whatever your style of play, the point I see with dodge as an achievement, is that (as others have said) the easiest way to get it is to pick your target, NOT KILL IT, and dodge around its attacks, all the while hoping that nobody comes up and kills it for you. This is not the style of play that Guild Wars 2 has ever encouraged before. I doubt this was on purpose. I’m certain this is an unintended consequence. But I don’t want to see any mechanic that makes us NOT want to play together remain in force.
It’s an MMO, it’s time Anet made some dailies that make us interact and not run around introverted, soloing content.
Thanks Anet, having heaps of fun with the new dailies and it’s a lot smoother doing them now with the new UI.
Way to go, let the old dailies remain dead and buried!
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season
Please please remove dodge as dialy requirement, it’s kinda turnning me off from playing, maybe I cant play as well as others, I am old fart gamer, and now I can’t get Karma and Achivement points, so have not logged on for few days. I am not sure that I will in future, hoestly, lots of games out there like this. I love GW2 and played it since it came out, now I am not even looking forward to log in tbh. Thank you.
Please also remove the “Craft 10 items” daily. Forcing us to use our own materials to craft something to get the daily? That isn’t right.
/not supported!
Keep it up, give us diversity of dailies. It’s only now until Anet implement the selection mechanism you have to do them all.. after that you can do 4 of 5 dailies to get the daily achievement done, then if you don’t want to craft anything you skip that part that day. Easy peasy, stop complaining.
And those materials you have to use, it’s not like you have to waste your expensive T6’s… I logged an alt and did a little crafting of base components and bam, 10 items crafted before I knew it. If you don’t have an alt, take up another craft or craft something low-level in the craft you’re already master in. Those mats cost you max 1-2 silver..
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season
Please please remove dodge as daily requirement, it’s kinda turnning me off from playing, maybe I cant play as well as others, I am old fart gamer, and now I can’t get Karma and Achivement points, so have not logged on for few days. I am not sure that I will in future, hoestly, lots of games out there like this. I love GW2 and played it since it came out, now I am not even looking forward to log in tbh. Thank you.
Patch has only been out 2 days, so your ‘few days’ sound like you went off gw2 before the new dailies even got launched. In the near future you will even be able to skip that part. And honestly, don’t know what your fancy is, whether WvW or farming Orr, but just get into a cluster of mobs and double-tap dodge and you’re bound to get at least 3-5 evades in one go… it’s a dead easy achievement to complete.
Hardly such a tiny achievement can make you turn away from GW2…
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season
Not that I mind the dodge daily but the revival is just annoying “you are forced to watch people die around you so you can revive them” indeed .
bring back the old daily and make laurels obtainable by a different way, I honestly don’t want to wait 30 days to get the new content and for sure I will stop play by the end of this month if we don’t see some changes.
Anet you should start listening to the players and don’t ruin this magnificent game
What are you guys thinking…….. Its obvious that you are scared that in the not to distant future another very big MMORGP (The Elder Scrolls Online) is going to be released and you are trying to make things better so that more people play on GW2, HOWEVER with changing the daily achievements suddenly you are robbing people of , XP, Item drops & TIME, who have no interest in crafting , dodging, reviving or doing any of this new rubbish you have to offer. You are now forcing the game to become dependent on other players.
The fact that they are trying to force the way they want you to play other than the way the player does. What was the big thing they said before the beta was released “we dont want to force the player” well they now have our hands tied behind our backs.
(edited by LostRaven.5942)
Old daily make me boring ever.
About dodge and veteran . It’s hard ? really ?
It’s took me about 15 min to finish both; so simple.
About craft. It’s hard ? really ?
Spend hmm 2 > 3 silver and wait…. 10 sec to craft. Woa so hard !!! lol
ow i got a good point… why cant i play how i want to? i want pvp why should i be forced to pve? i want pve why should i be forced to go kill players?
Not that I mind the dodge daily but the revival is just annoying “you are forced to watch people die around you so you can revive them” indeed .
Eh… revive NPCs? They’re literally strewn around most zones…
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season
Holy, these dailies aren’t even hard to the least extent. They’re just different challanges. So what if it takes you a few more minutes? So what if it’s not easy as and simply killing normal mobs and gathering. This actually adds some variety, and a chance to work for a goal instead of being given the sane tedious tasks everyday. It’s not like they added kill 100 champions or anything insane (minus combo fields which are gone).
We are sworn together by our blood…
Please please remove dodge as daily requirement, it’s kinda turnning me off from playing, maybe I cant play as well as others, I am old fart gamer, and now I can’t get Karma and Achivement points, so have not logged on for few days. I am not sure that I will in future, hoestly, lots of games out there like this. I love GW2 and played it since it came out, now I am not even looking forward to log in tbh. Thank you.
Patch has only been out 2 days, so your ‘few days’ sound like you went off gw2 before the new dailies even got launched. In the near future you will even be able to skip that part. And honestly, don’t know what your fancy is, whether WvW or farming Orr, but just get into a cluster of mobs and double-tap dodge and you’re bound to get at least 3-5 evades in one go… it’s a dead easy achievement to complete.
Hardly such a tiny achievement can make you turn away from GW2…
See, responses like this is why I dont post questions. IT IS MY OPINION. It is ok for you to disagree, so many changes done to perfect game, and yes I wont log in anymore. I am thinking about removing GW2 as matter of fact, and if you think that’s ok for Arena Net it wont be. When stupid crafting requitrement is removed and Dodge I might look into playing this game again. As for now, I am looking at other games, Path Of Exile, Elder Scrolls Online. You can say whatever you want, it is getting harder to better Karma and Loot, What if dont like to dodge all the time? What if I want to craft whenever I wont? At my own pace? How about not imposing kitten like this on your customer base aka gamers. This is my last post, good luck.
What are you guys thinking…….. Its obvious that you are scared that in the not to distant future another very big MMORGP (The Elder Scrolls Online) is going to be released and you are trying to make things better so that more people play on GW2, HOWEVER with changing the daily achievements suddenly you are robbing people of , XP, Item drops & TIME, who have no interest in crafting , dodging, reviving or doing any of this new rubbish you have to offer. You are now forcing the game to become dependent on other players.
The fact that they are trying to force the way they want you to play other than the way the player does. What was the big thing they said before the beta was released “we dont want to force the player” well they now have our hands tied behind our backs.
Well said, my point too.
They’re not hard. They’re annoying.
In fact, the old dailies were annoying as well. Especially when you are a dungeon runner.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Please also remove the “Craft 10 items” daily. Forcing us to use our own materials to craft something to get the daily? That isn’t right.
/not supported!
Keep it up, give us diversity of dailies. It’s only now until Anet implement the selection mechanism you have to do them all.. after that you can do 4 of 5 dailies to get the daily achievement done, then if you don’t want to craft anything you skip that part that day. Easy peasy, stop complaining.
And those materials you have to use, it’s not like you have to waste your expensive T6’s… I logged an alt and did a little crafting of base components and bam, 10 items crafted before I knew it. If you don’t have an alt, take up another craft or craft something low-level in the craft you’re already master in. Those mats cost you max 1-2 silver..
/not supported? is that how you give attitude to your customer base? hahaha you wont last more then few years if you DO NOT LISTEN to your customers. 9 out of 10 posts here are how patch brought good things and bad. Small guilds in GW2 with patch will get stuck and it will become sucking game. As soon as I am forced to do stuff in game i dont like, I wont play it. I am just waisting my time, maybe Bethesda will listen better.
I used to play EverQuest, WoW and SW:ToR, in each case i left after dev’s made unneeded, undesired changes. The changes you have made to the daily achievement system are completely unacceptable, the dodge is buggy, many players don’t craft. Why did you change this? I suspect very few if any asked for these changes.
I will not be investing a single additional penny, i will not recommend this game to friends, ill reverse my face book endorsement. You set a very troubling precedent today, if you have the courage and intelligence to change it back, i will stay, play and pay. If not, then i will say good bye. thank you for your time.
Yup you got it right Pamela, same here.
The new system is fine.
Achievements you have to do for the Daily change each day
So you dont allways have to do the one with dodging or reviving.
And dodging and reviving is great …. thats what you should do anyway …. so dont complain and just play
The issue with dodging is that I don’t generally wait until the guy is swinging at me to dodge. I get out of range LONG BEFORE he gets to that swing cause I don’t like getting hit. But for the purposes of the achievement, it only counts if you do it at the last second, as he is swinging. I’m a ranged combat guy. If I let someone get that close, I fraked up. And for my style of play, it is stupid to let them take a swing at me in the first place. Besides, I usually save my dodges for getting out of important things, like AOE attacks. And I usually do that the moment the red ring comes. Also long before the attack actually arrives, and also long before the game would give me an “evade” credit.
I follow Mister Miyagi’s Rule. “Best defense, no be there.”