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Posted by: Cherokeewill.7504

Cherokeewill.7504

“9/10” of the posts here are complaints? It amazes me that out of 48 posts, if 40 are complaints then it must mean that the majority of players feel the same way? A vocal minority does not make a majority. And hyperbole does not make for rational debate.

New suggestion: Dailies Toggle

Open Achievements tab and choose between the new and the old (default to new). Don’t like the new dailies (or the set of six for the day), set your daily achievement to the old standard 5 with no laurel reward. Not getting laurels everyday because you can’t dodge/help others/craft but still getting karma and coins has to be better than not playing at all.

To those that feel this unfairly keeps them from acquiring laurels then please re-examine the unreasonable nature of wanting it both ways. New currency/rewards should mean new methods to acquire said rewards.

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Posted by: Amadan.9451

Amadan.9451

you whiner don’t even read what other players write… still complaining about see people die so you can ress them wile tons of other people are saying you can ress npc.
dodge is not an issue. you don’t have to wait the last minute to dodge against zaitan… you can do it with a pink moa in a starter area… i hardly think that would frak you up let it too close to you.
as for crafting pace… is it really so hard to spend 5 secs to craft an ingot? they are not forcing you to craft 10 exotic piece of gear…
if you all are quitting the game for dodging ressing and crafting you are just idiots… or probably already so tired of the game you’d quit anyway… so why stay here and bother/bore other people who actually enjoy the change?
change is always good, i bet gw1 was not that great after six month from release… change made it the greatest mmo i’ve ever played!

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Posted by: Xriah.5743

Xriah.5743

I like having a little variety in the objectives of the daily. Doing the same thing over and over again got really boring. Now I’m actually looking forward to doing my dailies rather than just doing them as part of a grind.

I hope they keep adding new objectives to keep us on our toes.

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Posted by: Toothy.8640

Toothy.8640

I sincerely hope that I never end up in a group with anyone here who does not seem to consider dodging attacks as part of their standard gameplay – you are either doing nothing but farming completely trivial mobs all game or one of those players who gets downed by incredibly obvious slow hammer attacks from the archdiviner or gets pulled in by Kholer.

As for reviving teammates, it doesn’t have to be from deaths – just do a few dungeons with randoms or play some WvW. I can understand being annoyed by the combo field one, because that takes a little coordination if your class is not combo laden, but dodging? Seriously? The one remotely skillful element of the game and it’s considered a burden by mmo players.

Just another thing to add – it seems like some of you think it means 15 consecutive dodges? To get this achievement, you have to find 1 mob mob in the entire game world of Guild Wars 2, and dodge it 15 times. You know, if for some reason dodging isn’t part of your normal playstyle…
It does not affect anything you may or may not do with other players, why can’t both of you dodge the same mob? They swap agro all the time!

(edited by Toothy.8640)

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Posted by: ghostinfinity.6120

ghostinfinity.6120

I don’t think the new dailies are that bad. Someone said the new ones were “pointless and tedious” like they were out saving the world with the old ones. A little more fine tuning and they’re be fine and I appreciate anet’s effort to mix things up a bit.

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Posted by: Amadan.9451

Amadan.9451

and by the way they removed the combo killer from dailies for ever, so you don’t have to worry about that anymore

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Posted by: Hyung.6140

Hyung.6140

@Amadan Hopefully they’ll bring it back once they fix the bug with it though, I think anything that encourages group play is a great idea, and it’s not hard to create a few combos to kill 10 mobs.

As the rest of this thread shows there is a surprisingly vocal group out there who don’t even do basic moves like dodge 15 times in a day of play so expanding the horizon of the playerbase through dailies is a great move from ANet.

—-
Hyinna, Gunnars Hold
[Ub] – My Life for Alesia

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Posted by: Astral Projections.7320

Astral Projections.7320

I’m enjoying the new dailies. Like others already said, find NPCs to revive or get the dodge requirement by finding a turret and getting out of the red circles. The first day I got the dodge before anything else by aggroing a champion. By the time he was dead, I got all my dodges in. And the requirement to kill veterans is good. Now people are killing them instead of ignoring them.

I suspect that adding dodge to requirements is to encourage it in the new and bad players. It’s a fairly painless way for them to learn the game combat system.

As for the crafting part, I don’t do any crafting and even that part is dead easy. Get green logs and make 10 green planks. Done. Not a big deal.

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Posted by: Amadan.9451

Amadan.9451

@Amadan Hopefully they’ll bring it back once they fix the bug with it though, I think anything that encourages group play is a great idea, and it’s not hard to create a few combos to kill 10 mobs.

As the rest of this thread shows there is a surprisingly vocal group out there who don’t even do basic moves like dodge 15 times in a day of play so expanding the horizon of the playerbase through dailies is a great move from ANet.

oh i thought it was no bugged but just difficoult… to work properly you had to place a combo field between you and a mob and another player had to fire projectiles or activate combo finisher crossing the whole field…

if they put it back again i won’t complain, it was fun and different

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Posted by: Hyung.6140

Hyung.6140

@Amadan
Yeah they said it was bugged – you were just meant to be able to trigger combos while killing a mob and have it count. We got it in our guild by taking turns to place fields and do finishers, but it should have worked for both the field-placer AND the finisher. As you say if they fix it it’ll be a fun achievement.

—-
Hyinna, Gunnars Hold
[Ub] – My Life for Alesia

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Posted by: NinjaEd.3946

NinjaEd.3946

The Daily was something I enjoyed. Why do games insist on changing the things that players like? As a ranger it is almost impossible to dodge. I can stow my pet and make attempts, but if I get hit once my pet comes back. No way to put pets on stow until you want them back. Crafting? really? I ask you, Who gets enough materials to craft 10 items a day? I sure don’t. When I logged in tonight I saw the update and sat hoping the Daily had been changed. Stupid me, I thought it would change for the better. Not Good!!!!

I play a ranger, and no they arn’t the hardest to dodge with, maybe you just arn’t trying hard enough. You don’t have to stow pet, put it on passive if you have an issue with the enemy hitting it. Crafting you say? Shame on anet for making people actually work on a crafting disciplines :/ You do realise refinement counts, so for jeweler, armorsmith, weaponsmith, hunter, w/e all they have to do is combine a couple mats and its over. Get some exp, possibly level up in crafting a bit, and daily done. Sorry, but none of your arguements are valid.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Lane.3410

Lane.3410

It’s an MMO, it’s time Anet made some dailies that make us interact and not run around introverted, soloing content.

If I want to interact I’ll do it on my own time and by choice, not because a daily is pressuring me into it. Quite frankly, I don’t understand the mindset of people such as yourself. As I mentioned in another thread, do you really want to be grouped with someone who isn’t interested in socializing, or the activity, and is only doing so because they feel forced to receive the daily currency? This isn’t promoting happy, healthy gameplay.

At any rate, I preferred the old dailies. They were easily completable during my normal gameplay and on days I didn’t have much time to play I could still finish them in under an hour (usually much less if I hit the right circuit).

I think they need to save forcing people out of their comfort zones for monthlies if anything.

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Posted by: Toothy.8640

Toothy.8640

Comfort zones? Interaction? All of these dailies can be done in no time at all, by yourself. I’d be delighted to hear which one you are having difficulty with!

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Posted by: NinjaEd.3946

NinjaEd.3946

Comfort zones? Interaction? All of these dailies can be done in no time at all, by yourself. I’d be delighted to hear which one you are having difficulty with!

So far it seems like dodger, reviving, and crafting people “cant do”, “I don’t have the time/money for that”.

@ Lane, you sound very selfish if you don’t want to group up with people for MMO content. Or your server is full of rude kittens and you should look on developing a large friends list or find a guild to do these things with them. You may not want to play in a group, but in an MMO be expected to interact with players from time to time. And again, your not forced to do any dailies not to mention they can still easily be soloed (veteran slayer just go to a low level zone and soloing them is fairly easy, dodger should just be done passively without thinking about it too hard, crafting should be done by everyone as it is extremely quick and well done in this game, healing is just kindness even to an npc which you can find numerous dead npc’s in Orr, or any centuar zone).

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

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Posted by: Hyung.6140

Hyung.6140

Crafting = you’re already doing daily gathering so you must have some wood/ore. Refine a few bits of wood/ore. Done in less than a minute.

Reviving = Go to literally any zone and find an event with a dead NPC. Revive him/her. Do it a few more times. In Orr you’ll regularly see 10s of dead NPCs so you’ll get this done in a few minutes.

Dodging = Fight literally any mob. Press ‘V’ when they’re about to hit you. Repeat 9 more times. Done in a few minutes.

Seriously, if you’re shouting about how you’re going to quit the game over this, and how ArenaNet are somehow forcing you to socialise (none of these require other people, and even the Combo Killer would be done in one dungeon run or 15 mins WvW without particularly trying) then I think you’re missing some understanding of how these achievements and the game actually work.

In short – all is well, relax, the apocalypse is not yet here, and laurels will be bestowed upon you all in great bounty and for little effort.

—-
Hyinna, Gunnars Hold
[Ub] – My Life for Alesia

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I know it’s come up, but the dodge daily only counts evade. Why this is significant is because dodge is not the only way to evade. Some classes have it built in to attacks. My Ranger got the dodge daily done by fighting things with two handed sword. The third attack in power 1 is evade. Thief dagger/dagger gets evade in power 3, and underwater spear power 5. It is also possible, though I didn’t test it, that blocking also counts which opens up even more posibilities. You don’t have to have good timing, just learn how the game works and what combinations work.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Lane.3410

Lane.3410

@ Lane, you sound very selfish if you don’t want to group up with people for MMO content. Or your server is full of rude kittens and you should look on developing a large friends list or find a guild to do these things with them. You may not want to play in a group, but in an MMO be expected to interact with players from time to time.

My response was to the people who want to add things like dungeons to the daily.

It’s not “selfish” to be antisocial. I’ve been doing the daily for several months now and I don’t believe I’ve ever done anything in the process that has inhibited anyone else from completing theirs.

What’s “selfish” is trying to get Anet to force group content because all of these needy social butterflies apparently just can’t get enough of it on their own time. Why aren’t they “developing a large friends list” or “finding a guild” to do group content if that’s what they want? They’d apparently rather pressure people who want to have nothing to do with them into it. Sounds like an awesome plan to me!

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Posted by: NinjaEd.3946

NinjaEd.3946

Dailys don’t require a group. Revive works on npcs too, which you don’t need a group to find. Dodger comes naturally. Crafting is just easy enough especially if you do the harvesting daily or have done it numerous times before, use the mats you get from those towards crafting. Veteran slayer well, go to a starter zone and soloing a veteran is cake. Dungeon daily is a bit pushy, not all people like or have the time for one but my advice is AC or CoF exp mode. Both are quick, take less than 20 minutes, and you get loot.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Penny.1095

Penny.1095

I sincerely hope that I never end up in a group with anyone here who does not seem to consider dodging attacks as part of their standard gameplay – you are either doing nothing but farming completely trivial mobs all game or one of those players who gets downed by incredibly obvious slow hammer attacks from the archdiviner or gets pulled in by Kholer.

As for reviving teammates, it doesn’t have to be from deaths – just do a few dungeons with randoms or play some WvW. I can understand being annoyed by the combo field one, because that takes a little coordination if your class is not combo laden, but dodging? Seriously? The one remotely skillful element of the game and it’s considered a burden by mmo players.

Just another thing to add – it seems like some of you think it means 15 consecutive dodges? To get this achievement, you have to find 1 mob mob in the entire game world of Guild Wars 2, and dodge it 15 times. You know, if for some reason dodging isn’t part of your normal playstyle…
It does not affect anything you may or may not do with other players, why can’t both of you dodge the same mob? They swap agro all the time!

I sincerely hope I never wind up in a group with someone who doesn’t understand how powerful and potent a truly exceptional ranger can be. As several others have pointed out, good rangers believe a simple mantra – if you’ve been hit or taken aggro, you’ve screwed up. Do better next time.

I find it incredibly unnatural to let anything get me in range; I use my pet, I use my head. I don’t face-roll a bunch of “pound-em” skills and then evade/evade/evade while they swing at me. Your assumption that I farm mobs or play low is not only wrong, it is insulting.

Dodging doesn’t take skill, my friend. It takes the ability to double-tap a key. Setting up a fight with the entire field in mind, with the sense of the motion of the mobs keeping you on your toes, with a strong sense of how to balance your attack against your pet’s attack, and with the stated goal of walking away from a massive, uncontrollable, mob scene without so much as a smudge on your jerkin…. nowTHAT takes skill.

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Posted by: Medron Pryde.6850

Medron Pryde.6850

Good note Penny. I generally use dodge to get out of AOE attacks or to get out of range of a melee guy BEFORE he swings at me. Waiting for him to swing at me and THEN dodge is a foreign concept to me. Why let him get close enough to hit me? That’s just risking getting my uniform dirty.

I think what a lot of people are saying is that the ONLY way to dodge is to let them get close and then dodge, and if you don’t know how to do that you don’t know how to dodge. Or shouldn’t be playing the game at all. At least that is how many of the comments come across to me.

But I honestly didn’t even know HOW to get the “evade” achievement at first, because the window to get the “evade” note is so narrow and I’m generally not stupid enough to let the bad guys get close enough to NEED to do that. Of course, my style is long range combat, so for ME, getting close is stupid. For melee players, evade dodging is the only way to go. But honestly, there are so many different types of play, that there is always going to be one particularly bit of play that seems stupid to some and integral to others.

For me, the stupid bit of the evade dodging, is that since my style of play doesn’t use it, because I dodge BEFORE the evade credit, I have to actually slow down my game play, and either risk taking heavy damage during events, or after I’m done with everything else, find an enemy, agro him, DON’T kill him, and start evade dodging him. And then bad part about THAT is that I then have to hope that another player doesn’t see me fighting and come to “help” me out.

I don’t like an achievement that supports me NOT wanting a player to help me. It doesn’t match the GW2 manifesto of cooperative gameplay.

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Posted by: Zeivu.3615

Zeivu.3615

While I liked the ease of the original, I don’t see a problem with the current dailies. They aren’t hard at all. It’s only daunting if you haven’t done them before. Grow. It’s good for you.

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Posted by: Catisa.6507

Catisa.6507

Dodging doesn’t take skill, my friend.

Sorry doesn’t take much skill to have your pet take aggro while you pound away at them, thats about as easy mode as you can get.

AR

(edited by Catisa.6507)

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Posted by: Silver.8023

Silver.8023

Holy crap, people are threatening to quit over doing something they should be doing anyway?! Things that are entirely optional… I don’t even…

I’d hate to see them when something actually important doesn’t go their way…

Silver Stormshield – Guardian
Kaimoon Blade – Warrior
Fort Aspenwood

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Posted by: Hyung.6140

Hyung.6140

Haha, and now according to Penny and Medron people don’t like the dodging achievement because they’re so skillful they don’t ever need to dodge. Must be horrible to have ANet drag you down to the level of other players by making you do something that your grand fight strategy normally never requires

(no offence intended to you two, I’m just amused at the implications, and I’m sure you’re both fantastic players! Hope you both got your laurel yesterday and are saving it for something awesome <3)

—-
Hyinna, Gunnars Hold
[Ub] – My Life for Alesia

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Posted by: Firebird Gomer.9563

Firebird Gomer.9563

The Daily was something I enjoyed. Why do games insist on changing the things that players like? As a ranger it is almost impossible to dodge. I can stow my pet and make attempts, but if I get hit once my pet comes back. No way to put pets on stow until you want them back. Crafting? really? I ask you, Who gets enough materials to craft 10 items a day? I sure don’t. When I logged in tonight I saw the update and sat hoping the Daily had been changed. Stupid me, I thought it would change for the better. Not Good!!!!

Im a ranger…… No Problem dodging… practice some more……

Crafting…. Complaining……. Really???? you do know that you HAVE to gather right? if you gather all wood and then I don’t know……. Maybe refine it……. Crafting Done!

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Posted by: Firebird Gomer.9563

Firebird Gomer.9563

My issue with the Dodge achievement is that it seems to go against one of them most basic ideas of Guild Wars 2.

Guild Wars 2, as it was built, encourages players to always help each other. If we see somebody fighting a mob, we jump in and help and everybody gets something. Nobody loses experience or loot or anything if somebody jumps in and helps them. This is one of the most basic points of Guild Wars 2.

But now, we have an achievement line that changes that. Other people have said how to finish the 15 dodges. Find one enemy, get him agroed on you, and then dodge his attacks. What do the rest of your group do? Well, they find their OWN enemy to dodge. What do you do if someone comes along and wastes the guy you are dodging? You grit your teeth and go find another guy. Unless the other player goes through and kills everything in the area.

For the first time, there is an achievement that forces us, for a short time, to STOP playing with other people. I don’t like that. I don’t want to look to another player as someone who is going to threaten my achievements. I want to enjoy playing with other people. I want to see someone coming and smile in realization that I’m not alone in this big world. I don’t want to be narrowing my eyes as I’m thinking “you better not kill this guy. He’s mine. Stay away.” That is too much like WoW for my peace of mind. And telling people to stay away as some have suggested doesn’t really work, because you are kiting around and dodging in the middle of a melee battle to GET the achievement.

Now this is a fair comment I have nothing bad to say against you…… a GREAT comment on the idea of what GW’s is about….. Fantastic point that is well laid out and explained beautifully…….

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Posted by: Medron Pryde.6850

Medron Pryde.6850

I never said I was so skillfull that I never dodge. I dodge often. It is one of my preferred tactics to open the range or to get out of an AOE attack.

And in fact, I said that for a melee player, the evade dodge is one of the best and smartest tactics of that style. And honestly, if you are a melee fighter, you really do need to know how to evade dodge so you can maximum the damage you deal and minimize the damage you receive. For a melee fighter, the specific evade dodge that the achievement requires is just about a necessity.

For a ranged combat specialist, though, it is dumb to let someone get that close. If you HAVE to perform an evade-dodge at the last instant, you reacted FAR FAR FAR too late to that guy charging you. He should have been dead dead dead LONG before he got into range to swing a sword at you. Or you should have dodged to the side the moment you saw him attacking so you can pump his flank full of lead or arrows or energy blasts while he’s swinging at the open air you USED to be in. In which case, you never get the evade-dodge achievement because you did it “too early” for the game to register that you did it.

I’m not saying I’m any better or worse than any other player. I’m simply saying that, for my chosen type of play, that of the long range specialist, performing a last second evade dodge is rare. Dodging is common. Evade dodging is rare. And taking instincts honed by years of playing as a long range specialist through a dozen games, and trying to go melee for that very specific melee evade dodge when all I want to do is OPEN THE RANGE from that melee guy RIGHT NOW is very very hard.

Now, that said, I’ve actually seen some posts today that suggest trying this against archers. I’ll give that a shot the next time I have a shot and see how that works. I’m hoping I don’t jump out of the way of them too soon as well, but I’ll give it a shot and see what happens. But we are still looking at the idea of me agroing AND NOT KILLING something so I can dance around his arrows, which really goes against my sniper instincts. I HATE giving someone else a free chance to shoot me. I’d much rather just kill the monster and on go on my merry way. Or help someone else do it. Or have them help ME do it.

And right now, maybe THEY want their target alive so they can evade dodge against him for THEIR achievement…so maybe I shouldn’t help them. Do they want my help or not? Will they tell me to leave them alone if I help them? This happens now. In the cooperative game that GW2’s manifesto calls for, that’s not good. We should NEVER look at other players as a threat to our advancement. They should be allies. That is what the manifesto says. And the actual RESULT of this achievement line is exactly the opposite.

Honestly, look at the game chat channels, or this board. It is full of people saying they don’t like it, and full of other people insulting and attacking anyone who doesn’t like it, saying that anyone who doesn’t isn’t a real player and should leave if they don’t want to learn to play. This is the very definition of a situation that leads to rancor in the player base, and something that makes some players consider others “the enemy.”

This is really not good.

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Posted by: GoldenKnightTim.4390

GoldenKnightTim.4390

I find that I can finish the dailies without trying to. It just happens if i play enough. for today’s daily, i need a daily loaral vender? thats all i have left. Im not sure what i need to do for that.

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Posted by: Toothy.8640

Toothy.8640

I sincerely hope that I never end up in a group with anyone here who does not seem to consider dodging attacks as part of their standard gameplay – you are either doing nothing but farming completely trivial mobs all game or one of those players who gets downed by incredibly obvious slow hammer attacks from the archdiviner or gets pulled in by Kholer.

As for reviving teammates, it doesn’t have to be from deaths – just do a few dungeons with randoms or play some WvW. I can understand being annoyed by the combo field one, because that takes a little coordination if your class is not combo laden, but dodging? Seriously? The one remotely skillful element of the game and it’s considered a burden by mmo players.

Just another thing to add – it seems like some of you think it means 15 consecutive dodges? To get this achievement, you have to find 1 mob mob in the entire game world of Guild Wars 2, and dodge it 15 times. You know, if for some reason dodging isn’t part of your normal playstyle…
It does not affect anything you may or may not do with other players, why can’t both of you dodge the same mob? They swap agro all the time!

I sincerely hope I never wind up in a group with someone who doesn’t understand how powerful and potent a truly exceptional ranger can be. As several others have pointed out, good rangers believe a simple mantra – if you’ve been hit or taken aggro, you’ve screwed up. Do better next time.

I find it incredibly unnatural to let anything get me in range; I use my pet, I use my head. I don’t face-roll a bunch of “pound-em” skills and then evade/evade/evade while they swing at me. Your assumption that I farm mobs or play low is not only wrong, it is insulting.

Dodging doesn’t take skill, my friend. It takes the ability to double-tap a key. Setting up a fight with the entire field in mind, with the sense of the motion of the mobs keeping you on your toes, with a strong sense of how to balance your attack against your pet’s attack, and with the stated goal of walking away from a massive, uncontrollable, mob scene without so much as a smudge on your jerkin…. nowTHAT takes skill.

There is no player in the world that can keep a reasonable player out of melee range in pvp indefinitely, considering all melee classes have a guaranteed way to close ground at least once. Similarly, all ranged classes have the ability to fire at you from just as far as you fire at them, presumably if you pvp at all you’d have to avoid some of those attacks?

Keeping mobs out of melee range is admirable, but there is no ‘agro’ system in Guild Wars 2 like in other mmos – no matter how good you are, or how smart you play, you will get targetted by mob or boss attacks sometimes, and some of these attacks will be ranged.

Just a quick example, what if a thief stealths and makes his way towards you, then starts spamming heartseeker (as they generally do). Presumably you roll then? What if you want to skip some mobs in a dungeon, like CoF1?

(edited by Toothy.8640)

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Posted by: Hyung.6140

Hyung.6140

@Medron Reading back, my comment about skill was aimed more at Penny’s reply, although I’m still confused by yours. You seem to be implying that you only need to dodge melee attacks, which is completely untrue.

Even in PvE (Toothy above makes an excellent comment about PvP but let’s leave that aside for a second) mobs still have ranged attacks, so if you’re a ranged combat specialist you would still need to dodge regardless of whether or not you let a mob get in melee range. Unless you just tank projectiles as a matter of course I fail to see how your normal combat just running around the world doesn’t include dodging (with the evade that you’ll sometimes get by doing this adding to your achievements).

Also, you say you need to be “not killing” the mobs in order to get this achievement. This isn’t true either. Just fight the mobs as normal – when you see them throw a projectile at you (plenty of mobs have ranged attacks as mentioned above so even if you’re somehow keeping ALL enemies out of melee range this still applies) dodge before it hits you. Keep hitting the mob. It dies, and in the process you’ve successfully evaded an attack. Within a few minutes you’ll have done this enough to get the achievement without even trying or doing anything different.

And as many have said, if you ever do WvW or dungeons it’s practically impossible to NOT get this achievement by the end of it. Ranged combat specialist or “truly exceptional ranger” or not, you can’t just stand out of range of mobs/other players and never get hit UNLESS you make a habit of dodging out of AoE, projectiles, and even the melee attacks that will get close to you regardless of your ability to stay away from them.

—-
Hyinna, Gunnars Hold
[Ub] – My Life for Alesia

(edited by Hyung.6140)

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Posted by: Ice of Dragons.1637

Ice of Dragons.1637

the new dailys are fine. But there are some things that just dont work out for all classes or work out the way they should. I read somewhere that there was an idea to make like 10 different task from witch you would have to complete only 5. That would be a nice idea.

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Posted by: Silver.8023

Silver.8023

I say, if you can’t get the dodge daily through normal combat, you’re doing it wrong. I’m actually quite confused why this is even a discussion.

Silver Stormshield – Guardian
Kaimoon Blade – Warrior
Fort Aspenwood

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Posted by: Svarty.8019

Svarty.8019

“Visit a Laurel Vendor”? Really? What next? “Open the Gem store window”?

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Silver.8023

Silver.8023

I should start a thread about how visiting an npc is not part of my playstyle.

Silver Stormshield – Guardian
Kaimoon Blade – Warrior
Fort Aspenwood

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Posted by: Adine.2184

Adine.2184

How can you NOT like the new dailys ? You can get virtually every single one in a subzone of frostgorge sound

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Posted by: Hyung.6140

Hyung.6140

I should start a thread about how visiting an npc is not part of my playstyle.

Hahah! Yeah, I’ve been not visiting the laurel vendor ever since beta, and now ANet are forcing us to do it ;p

—-
Hyinna, Gunnars Hold
[Ub] – My Life for Alesia

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Posted by: Malcastus.6240

Malcastus.6240

I am more upset about the “craft 10 items” part. That is the only one making you use the materials at your disposal against your will, so to speak.

What if people wish to sell the materials, or MF them into higher tiered things? Not everyone has the need to craft and you are FORCING them to do so. That really annoys me. 280-310 items I need crafting in a month, without me needing or wanting to. There are also players out there that sell most of the materials they find.

It has become much more of a nuisance, but of course there are prices at the end to be had. Still, it bugs me they would do such.

Bring back the diverse kills instead of the crafting part.

(edited by Malcastus.6240)

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Posted by: Adine.2184

Adine.2184

Sell the finished product its not like there arn’t 2 gazillion nodes in the world to be harvested

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Posted by: Nethod.7068

Nethod.7068

dodging attacks for a daily for an award is like doing the dishes. A chore. I feel no gain. No sense of accomplishment. Its rather mindblowing and I want to play other games.

Mercellas,
Guardian, Chef

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Posted by: Toothy.8640

Toothy.8640

I am more upset about the “craft 10 items” part. That is the only one making you use the materials at your disposal against your will, so to speak.

What if people wish to sell the materials, or MF them into higher tiered things? Not everyone has the need to craft and you are FORCING them to do so. That really annoys me. 280-310 items I need crafting in a month, without me needing or wanting to. There are also players out there that sell most of the materials they find.

It has become much more of a nuisance, but of course there are prices at the end to be had. Still, it bugs me they would do such.

Bring back the diverse kills instead of the crafting part.

This includes refining logs into planks or ore into bars, which does nothing to reduce the value of the item if you wish to sell it on the trading post.

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Posted by: Quartz.3462

Quartz.3462

I like the new dailies. They give variation each day and iI haven’t had to grind them either. iI was just playing and by the end of my 90 play session iI had finished them all without trying. Great new system for me

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Posted by: Silver.8023

Silver.8023

Dodging?! A chore?! I just don’t get this…. Does NOBODY dodge anymore? Do people hate being immune to damage? Am I in Bizzarro World?! It’s like 10 or 15 dodges! You could get that done in a single fight if you so desired.

In fact, the only daily I didn’t get done today simply through normal play was visiting the laurel vendor which, realistically, I would have also done anyway.

Silver Stormshield – Guardian
Kaimoon Blade – Warrior
Fort Aspenwood

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Posted by: Katz.5143

Katz.5143

I think that it comes down to attitude. Some people like variety. Some people like familiarity.

Personally, I like variety. I’ve found all of the tasks easy to complete. I actually complete the daily more quickly now.

I think it helps to look at the game from the viewpoint of it being a game for many people rather than a game for ME. I know that other people play and the developers cannot and should not tailor the game specifically for just me. Having dodge as one of the choices will help new players learn the mechanic. Having crafting there may introduce crafting to new players.

Having WvW and Fractals in the monthly got me started spending time in both places. Now I am enjoying both. Additionally, fractals got me to doing other dungeons. I had been mainly sticking to mapping and DE’s and was “putting off” dungeons.

If their purpose is to get people to try new things, it worked on me.

It’s a kitten conspiracy. Kittens gonna be kittens. All is vain!

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Posted by: kokiman.2364

kokiman.2364

Let people toggle between the 2 systems. The people who choose the old one, won’t get the laurels and the people who stick to the new system will get them. That’s the best solution, imo.

I don’t know why people cry about dogding behind hard, the only limiting factor in this achievement is the endurance regeneration and even that can be manipulated.

GuildWars 2

Currently playing Heart of Thorns.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

“Visit a Laurel Vendor”? Really? What next? “Open the Gem store window”?

People will just complain about anything, won’t they? Was this too difficult? It took you out of stride? The point was to get people in touch with the Laurel Vendor since, amazingly, not everyone actually pays attention to every detail or even reads the patch notes. It’s not like it said, buy something from a Laurel Vendor.

These aren’t meant to be earth shattering projects. They’re just little nothing objectives that you may have done anyway. I know I’ve checked out the vendor each day anyway.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: kokiman.2364

kokiman.2364

“Visit a Laurel Vendor”? Really? What next? “Open the Gem store window”?

Was this too difficult?

I bet there were tons of people asking in the chat were the vendor is.


It makes me sad to read those questions

GuildWars 2

Currently playing Heart of Thorns.

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Posted by: Medron Pryde.6850

Medron Pryde.6850

Hyung. For clarification, I play PvE, not PvP, so I’m aware there is a difference there. In answer to your question,I generally prepare the battlefield before I start fighting. Put down traps or turrets, summon allies, and that kind of thing. Then I attack my target with the best two or three part combination and do a LOT of damage. They shoot back. I don’t let up. Honestly I don’t generally bother dodging unless I notice I’m actually taking noticeable damage. Ranged attackers don’t generally do enough damage to recover from something like that. Basically, as long as I don’t go below 90% health, I can be a lot more effective piling on the damage and killing them faster than they can kill me.

If they have melee guards, I kill the melee guys first, kiting always, dodging as needed if they get too close, then when I get done dropping them, I hit the ranged guys and kite around THEM. They miss a lot when I’m kiting, usually firing behind me because I’m a bit random. Whenever the ranged guys do a really big attack that is going to HURT, those I dodge the movement I see it coming, usually long before I would get the last second evade dodge achievement.

Basically, I tank or avoid the little stuff, and keep enough energy in reserve to dodge the stuff that can actually hurt. I just do it the MOMENT I see it coming, rather than risk doing it ACTUALLY wrong and taking damage by waiting long enough to go for the cool “evade” word flashing up on my screen. I don’t like getting hit, so when I’m actually playing for serious, I don’t take the risk of waiting.

I always figured a dodge was a dodge as long as it results in me not getting hit. Now according to some, if it doesn’t say “evade,” I’m not doing it right, am a horrible player, and should go play WoW where I guess everything is roses and sunshine. Or so they say.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Wow… That is a LOT of work just to kill some mobs. As a Ranger myself I don’t see it. My favored weapon is Longbow and I still don’t see it. There isn’t anything outside a huge mob of mobs or some Champions that can actually do enough damage to me to warrant that amount of effort in a fight. You just start shooting them. I don’t even use traps, or any of that. If I need to get serious I whip out my greatsword and jump into the middle of them.

Who cares if they hit me, I regen and troll unguent is extremely strong. I’m very hard to kill. In lower level zones it’s even less of a concern. Just wade into them and have at it. All of this, if you get hit you’re doing it wrong, is rediculous. I take tons of damage, I just heal through it.

Dodge wasn’t even in todays anyway. So far the objective that has given me the most trouble was kill 5 Veterans. I expected it to be a snap, but I had a hell of a time actually finding them, go figure.

My suggest is, do more events. You get way more mobs in events then just wondering around, and more opportunities to evade or whatever. And guess what, you have to do 5 of them anyway just to complete the daily, so it’s not like you’re doing extra work.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

(edited by Kal Spiro.9745)

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Posted by: Hyung.6140

Hyung.6140

@Medron Ah, thanks, well that does actually explain everything.

I would never say you’re a terrible player and should go and play WoW :p But having read your explanation I think you’ll find that that’s not the most optimal way to play and that you could be doing more damage and taking less hits by tweaking your playstyle a little.

I’m sure you’re having lots of success with this method, but you’ll hit a point where it no longer works (for example have you fought Lupicus in Arah yet? I find it hard to imagine that you could get by there without being an absolute master of dodging).

I guess an analogy would be a 6-pool or other cheesy strategy in Starcraft. Sure it works, and sure you’ll win a lot of games with it, but as soon as you come up against a good player it’s an instant loss.

Being unwilling to even put yourself in danger in GW2 is a similar strategy – it’s great for most of PvE, but it leaves you utterly unprepared for the hardest PvE battles, and is an instant loss in most PvP/WvW battles.

To do well in high-level fractals, the harder dungeon paths, WvW or PvP you absolutely have to be able to put yourself in danger (or in some cases there’s no way to ‘prepare the battlefield’ and be out of danger the whole time in the first place!) and get out quickly, and mastering dodging is fundamental to it. I think that’s why there’s so much disbelief around that people don’t play like that – there are large parts of the game where the style of play you describe just isn’t an option.

Anyway, I’m sorry if it sounds like I’m being elitist or condescending, as that’s not my intention at all. I’m glad I can see where you’re coming from now, and I hope you get what I’m trying to say and that I’ve said it in the right tone.

Happy fighting, my engineery friend

—-
Hyinna, Gunnars Hold
[Ub] – My Life for Alesia

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Posted by: Xriah.5743

Xriah.5743

The Daily was something I enjoyed. Why do games insist on changing the things that players like? As a ranger it is almost impossible to dodge. I can stow my pet and make attempts, but if I get hit once my pet comes back. No way to put pets on stow until you want them back. Crafting? really? I ask you, Who gets enough materials to craft 10 items a day? I sure don’t. When I logged in tonight I saw the update and sat hoping the Daily had been changed. Stupid me, I thought it would change for the better. Not Good!!!!

I know others have already beaten this into the ground, but I laughed so hard when I read this. Rangers can’t dodge? Try using a sword/dagger combo. 2, 3, and 4 are all evade skills. And even if that’s too hard for ya, rangers have an evade built into the greatsword autoattack. You can get the daily by just standing there and hitting 1.