Bring Back the Old Daily

Bring Back the Old Daily

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Posted by: Malcastus.6240

Malcastus.6240

I am more upset about the “craft 10 items” part. That is the only one making you use the materials at your disposal against your will, so to speak.

What if people wish to sell the materials, or MF them into higher tiered things? Not everyone has the need to craft and you are FORCING them to do so. That really annoys me. 280-310 items I need crafting in a month, without me needing or wanting to. There are also players out there that sell most of the materials they find.

It has become much more of a nuisance, but of course there are prices at the end to be had. Still, it bugs me they would do such.

Bring back the diverse kills instead of the crafting part.

This includes refining logs into planks or ore into bars, which does nothing to reduce the value of the item if you wish to sell it on the trading post.

My bad. I thouht dailies were the same over and over. Apologies! >_>

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Posted by: Medron Pryde.6850

Medron Pryde.6850

Hyung.

As noted, I do actually dodge a lot, I just dodge too early to get the evade credit. I still get every other benefit of the dodge though, avoiding taking damage.

As for the rest of your points, you are right. I am not always able to prepare the field the way I want. Often I end up having to run into battle, bow or pistols firing at maximum rate to pull someone off an ally that is about to drop. Or for a thousand other reasons that just mean I don’t have time. Or maybe a troupe of Centaurs are chasing me. snerk I love dodging to the side and watching them charge past me, slipping all over the ground as they miss worse than Charlie Brown misses the football.

But when something like that happens, I just do whatever I can. Dodge to the side and use the couple seconds that gives me to summon an ally, drop a turret, or whatever. Sometimes I end up having to run from battle all together. Sometimes I used my summoned allies to get their attention off me. Or drop a trap to cripple them while I run. Every class has the ability to do something that can get a superior enemy off your butt.

I also look to terrain. Find a killing zone. An example in Queensdale during the bandit raid on the farm even is the fences. There are three spots where bandits run through on their way to the farm. Today I was actually thinking about what I did because of what I wrote here yesterday. I was using my engineer, so I dropped a rocket turret far back from the western path that most players ignore. I dropped a rifle turret a bit closer, and a flamer pretty much IN the gap. Then a healing turret in the middle of the turret formation. I run a twin pistol engineer, which gives me the electrical attack that hits all enemies, a flame thrower attack, and a glue gun to stop them from moving. I kited around them, dodged when I needed to, and just kept circling around them to avoid taking damage while I pumped lead into them as fast as I could. At the end of the battle, only the healing turret remained, but I had almost no damage and an entire group of bandits were dead.

No one else was there and I walked out of a group of enemies at nearly full health. And none of them did. I don’t think I got a single evade. I dodged when I had to, I kited the rest of the time, and I avoided taking noticeable damage. But despite using mobility and dodging to their fullest potential to “no be there” as Mister Miyagi said, I don’t think I got a single evade. I did it too soon to get the evade, but I wasn’t where they were firing or swinging or dropping AOE damage so I didn’t get hurt.

Yes, this is a beginner level, but we are leveled down to the point that we don’t exactly have much health to tank damage. This is just one of many general tactics that are useful on all levels of gameplay, from the easiest levels to the hardest. I’ve followed this general idea against foes from the Karka to the Queensdale Bandits. Between the spreading out of turrets so one single attack won’t kill them all, placing them to cover a kill zone, and preparing to hold the enemy in said kill zone for as long as possible, all the while keeping them from effectively responding. Thiefs or Rangers can use traps. Elementalists can use Elementals. Guardians can use Spirit Weapons, though the recent nerf there may make those less useful in the future. Necros use their minions. Warriors…well…honestly, when I’m a Warrior I usually BECOME the blocking force, courtesy of a broadsword or a hammer…:)

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Posted by: Medron Pryde.6850

Medron Pryde.6850

I honestly don’t know how well this will work against some certain enemies in certain places that I haven’t faced yet. What I do know, is that if I find it doesn’t, I will look at what they do, analyze it, and find a way to kill them. And if that doesn’t work, I’ll ask someone else if they have an idea. I may be a man, but I CAN ask for directions…I just prefer not to…;)

As for PvP and WvW, I haven’t done those yet in GW2. I probably will sometime, but that’s not a priority to me. I did it in GW1 though, and beyond the cool ability to kite AND SLING SPELLS at the same time that GW2 allows, when it comes to a tactical understanding of the field of battle, there’s really not as much difference between the two games as many think. Oh, GW2 is WAY better and I do love it, and I love the new ways of doing what I love to do. But there is the challenge that other players KNOW how dangerous the ranged specialist is and usually bumrush him or her with melee specialists. Which means in PvP that you have to adjust. You can’t focus PURELY on range, and have to have the defenses to make certain that melee specialist knows that closing with you is NOT a good idea. Or be fast enough to run. Or whatever. Every class can do something.

It’s all about finding what they do, find the weakness, and exploit it.

As for the idea of that being a lot of work when I could just go in and fire a bow until they die…yeah it is. But I love not only winning against an enemy, but BEATING them. If I walk out of a battle, limping, bleeding, and barely conscious, alive only because of a last second dodge that gave me a shiny “evade,” I just fraked up and got lucky. I don’t like depending on luck. I want to end a battle in perfect health, twirling my swords or pistols, and whistling an old time Dixie tune because I just used every terrain and man-made advantage I could find to turn the field of battle so against them that they never saw me coming.

And every character class in the game can do this. Every player can do this. Granted, there are some enemies in some areas, where they have all the advantages and it is REALLY HARD to generate your own. But even they can be overcome by good planning. No single tactic will work everywhere. Adaptation is the key. Learning and implementing.

The thing that blows my mind is that the first player to make it to level 80 was a bloody CRAFTER. This game has so many options, so many ways to play, that just about any play style can be used to do just about anything. And that’s one reason I really love it.

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Posted by: Catisa.6507

Catisa.6507

dodging attacks for a daily for an award is like doing the dishes. A chore. I feel no gain. No sense of accomplishment. Its rather mindblowing and I want to play other games.

You somehow think gathering 20 nodes is an accomplishment? or killing 15 variety of enemies or kill 60 enemies is?
This is no more awe inspiring then the old daily was, but at least its not the same exact thing every single day.

AR

(edited by Catisa.6507)

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Posted by: Hyung.6140

Hyung.6140

@Medron

Indeed, it’s an awesome game!

I look forward to hearing how you get on and adapt when you get to the more challenging parts of the game for a danger-averse playstyle – am sure you’ll come up with a good strategy

Personally I think once you’ve mastered high level dungeons, WvW and PvP you’ll look back and laugh at how you used to overthink even encounters with bandits in Queensdale, but you’ll have had so much fun in the process it won’t matter.

Good luck man.

—-
Hyinna, Gunnars Hold
[Ub] – My Life for Alesia

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Posted by: Toothy.8640

Toothy.8640

I don’t wish to cause offence but if you haven’t tried any form of pvp in GW2, how can you compare the tactical depth of it to GW1 pvp? They are completely different games, both in terms of skill and strategy, GW1 was all about your choosing your skills, not necessarily executing them.

In GW2 every player effectively has two seconds of invulnerability while dodging, and this can be used to great effect to avoid certain enemy attacks, which is just as useful in PVP as it is in PVE. If you can dodge the cripple, chill, or knockback of a ranger, they’re gonna have a lot harder time kiting you. Mobs don’t do this, so they are completely trivial.

(edited by Toothy.8640)