Bring back move to target
Yeah that’s one of the first things I noticed about GW2, GW1 you would move within range before firing you bow for example, and I missed that.
However I don’t know if the same thing would work on GW2.
It does. The feature was an option in the general options back in the early beta before release. They took it out just before release. I think it was because there were some PvP people who were crying about it, saying it broke the PvP. They have the feature already in place, they just haven’t made it available for the live game. I know they have it available in their own internal testing clients. I even saw it in a Youtube video a while back from one of the Devs who happened to bring up his options window for a moment to change something. The feature exists. Their testing client has a few extra features that the normal game client doesn’t (Obviously, it’s the dev client).
I do hope ANET brings the feature back. I loved it. It made various skills more effective, and it saved you from wasting a skill and putting it on cooldown just because you were out of range. The feature mostly benefits skills that are only effective from a certain range. It prevented skills like Eviscerate from being activated if you were not in range of your target for the skill to hit. If you had no target selected, the skill could still be used for no reason if you wanted.
I disagree with this, as I feel the whole point of it being an action MMORPG, is that you have to judge your distances yourself, and if you swing out of distance, you miss, if you spell cast or fire a shot off, you miss…. It’s so much better this way, move to target took too little effort in combat for me.
I disagree with this, as I feel the whole point of it being an action MMORPG, is that you have to judge your distances yourself, and if you swing out of distance, you miss, if you spell cast or fire a shot off, you miss…. It’s so much better this way, move to target took too little effort in combat for me.
That’s why I’m requesting it as an OPTION, like it already is in the dev client. You DONT have to use the feature if you don’t want to. Call me spoiled, but I played too much GW1 to not want that feature back.
GW2 isn’t being marketed as an ‘action’ MMO, you’re thinking of other MMOs. Sure, GW2 has action-esque elements like active dodging and blocking, but it’s not purely an action MMO.
That’s why I’m requesting it as an OPTION, like it already is in the dev client. You DONT have to use the feature if you don’t want to. Call me spoiled, but I played too much GW1 to not want that feature back.
GW2 isn’t being marketed as an ‘action’ MMO, you’re thinking of other MMOs. Sure, GW2 has action-esque elements like active dodging and blocking, but it’s not purely an action MMO.
Even if it’s just an option it ruins the idea of why it’s not in the game.
If you character automatically tracks whome you are fighting, it takes out the element of skillful use of good positioning and it actually would be superior for whome you are fighting to use this option as well.
The non-existence of target tracking is not what defines an action-mmo, the existence of target tracking however is what defines a poorly made gear dependant mmo.
I personally and many of my friends, despise tracking functions of this kind and it’s the main reason why I never liked any other mmo’s than GW2 and WoW, since in these 2 games I can actively use the enviroment and positioning to strike from behind to solve gear differences, without anyone automatically following me without effort.
If it was to be added, it could be added to PvE, where positioning isn’t competive, and which already is dumbed down enough that it wouldn’t make any difference.
Or simply like in WoW preventing you from casting spells when something is out of range, out of LoS or behind you.
That’s why I’m requesting it as an OPTION, like it already is in the dev client. You DONT have to use the feature if you don’t want to. Call me spoiled, but I played too much GW1 to not want that feature back.
GW2 isn’t being marketed as an ‘action’ MMO, you’re thinking of other MMOs. Sure, GW2 has action-esque elements like active dodging and blocking, but it’s not purely an action MMO.
Even if it’s just an option it ruins the idea of why it’s not in the game.
If you character automatically tracks whome you are fighting, it takes out the element of skillful use of good positioning and it actually would be superior for whome you are fighting to use this option as well.
The non-existence of target tracking is not what defines an action-mmo, the existence of target tracking however is what defines a poorly made gear dependant mmo.
I personally and many of my friends, despise tracking functions of this kind and it’s the main reason why I never liked any other mmo’s than GW2 and WoW, since in these 2 games I can actively use the enviroment and positioning to strike from behind to solve gear differences, without anyone automatically following me without effort.
If it was to be added, it could be added to PvE, where positioning isn’t competive, and which already is dumbed down enough that it wouldn’t make any difference.
Or simply like in WoW preventing you from casting spells when something is out of range, out of LoS or behind you.
I agree with everything Ghostwolf said. Auto track will destroy PvP. The whole point is the way you move, how you use terrain and how you plan your abilities. The only thing auto track will do is limit skill greatly. In PvE however, I don’t care if they add it shrug. And if we’re on the topic, if it was up to me I would take out auto turn as well. It’s a bad feature too (obviously not nearly as bad as auto track).
And exactly like Ghostwolf, I could only play WoW and GW2 since most MMO’s have a crap system and your skill is irrelevant. Why would I want to auto move to my target? Or have it auto move to me? Are you going to suggest they introduce potion spam too? And maybe make it gear based?
You can always go play gw1, l2 or any other mmo with a crappy no-skill system.