(edited by Galphar.3901)
Bring back some of the GW features
The only major feature I miss from Guild Wars 1 is being able to go into a first person point of view for taking screen shots and such. It’s a pain in the butt to try and make your character sleep and get him out of the shot if you are looking for a landscape view.
Galphar I agree that all your suggestions should be added into the game in some degree.
I miss seeing what skills the enemy is using.
I’ve added the suggestions to original post.
Costumes over armour, I might actually buy some if we could do this. At the moment I’ve spent all of 5 seconds in my town clothes and played for many hundreds of hours.
1. Dungeon/Mission size progression: In GW you started out with 4-man missions and worked up to 8-man missions. In Factions you upped it to 12-man with Urgoz’s Warren and The Deep.
Not sure this is really needed but having the ability for hero’s again would be great
2. Alliance chat: In Factions you gave us Alliance chat. This was great for small guilds as it allowed us to group with other small guilds to do Missions/Dungeons and still retain our guilds identity.
I loved this aspect I agree I would love to see it implemented again.
3. Trade/LFG channels: These were great because it encouraged the social aspect of the game and if you didn’t want to see all the spam when in a big town you could just turn it off.
The game promotes Social aspect playing with out this feature. With that said, it would be nice to have a dedicated channel to filter out the clutter and spam we have from Map chat. Also Lift the restriction for amount of post, it is hard to sit in front of Sarrows Embrace or lion’s arch and spam for a Dungeon when after 5 post I get locked out for 5 minutes. Or Implement a Dungeon Finder that allows players to see who wants to do “X” dungeon and add to party form there. ( not a WoW auto que teleport to dungeon system)
4. Hard to find weapon/armor skins: I loved this. It was the best part of GW because it kept everyone on a even playing field and made the game about builds/skill and not about getting the next tier of gear.
They already have this in place, it is called legendary’s and Holiday skins.
5. Last login in Guild Window: This feature is a must bring back. Not knowing the last time a guildie logged in when you have 50/50 slots filled and would like to add a new member without upping the max members is a pain. Couple this with people being able to represent multiple guilds and it’s just hard to determine who is active and who isn’t in a guild now.
I like this hands down.
6. First-Person view: for screenshots and just those who prefer it.
I know there is many other reason for this, but I would like to see this for video’s. Mainly Video’s Like Frosty Inc where 60 people were synced to dance, why don’t we see more of this anymore?
7. Skill usage on enemies: This is a must for PvP. I played a Mesmer in Gw for HoH and GvG and being able to see the skill someone was using was a must. Hard to interrupt a big skill when you don’t know it’s being cast.
This I don’t agree with, I never did although in GW1 a lot of the abilities had the same animation so I understood it, In GW2 each major ability has it’s own unique animation so in turn I believe the player that learns those animation is going to be the better player. Of course your casual player will not be doing this as much as your hard core PvP head.
7. Hall of Heroes PvP/GvG: The 8v8 PvP from GW was the best. With HoH you can make it the 3 worlds that are battling in WvWvW are able to compete in teams of 8 against each other in HoH. Maybe make a reward of extra seige weapon in WvWvW for which server controls HoH. GvG can be tournament style like in GW.
Arena Net has talked about adding in Guild halls and a HoH into the game some where in the future of the game. We just have to be patient
Heroes may seem like a good idea but when they were added to GW in Nightfall, it went from a CoRPG to a solo game except for PvP. The 8-12 man End-game areas in GW were where you found the hard to find weapon skins and the ecto and other materials needed for some of the high end armor skins.
(edited by Galphar.3901)
Heroes may seem like a good idea but when they were added to GW in Nightfall, it went from a CoRPG to a solo game except for PvP. The 8-12 man End-game areas in GW were were you found the hard to find weapon skins and the ecto and other materials needed for some of the high end armor skins.
This is why Hero’s shouldn’t be allowed in PvE or dungeons rather only in personal story lines
3. Trade/LFG channels: These were great because it encouraged the social aspect of the game and if you didn’t want to see all the spam when in a big town you could just turn it off.
The game promotes Social aspect playing with out this feature. With that said, it would be nice to have a dedicated channel to filter out the clutter and spam we have from Map chat. Also Lift the restriction for amount of post, it is hard to sit in front of Sarrows Embrace or lion’s arch and spam for a Dungeon when after 5 post I get locked out for 5 minutes. Or Implement a Dungeon Finder that allows players to see who wants to do “X” dungeon and add to party form there. ( not a WoW auto que teleport to dungeon system)
I think what you are talking about with the Dungeon Finder is what Anet implemented in the mission hubs for GW. You could que up in the LFG finder and add to your party from it. Made it a lot easier to get groups for missions and you had less chat spam.
3. Trade/LFG channels: These were great because it encouraged the social aspect of the game and if you didn’t want to see all the spam when in a big town you could just turn it off.
The game promotes Social aspect playing with out this feature. With that said, it would be nice to have a dedicated channel to filter out the clutter and spam we have from Map chat. Also Lift the restriction for amount of post, it is hard to sit in front of Sarrows Embrace or lion’s arch and spam for a Dungeon when after 5 post I get locked out for 5 minutes. Or Implement a Dungeon Finder that allows players to see who wants to do “X” dungeon and add to party form there. ( not a WoW auto que teleport to dungeon system)
I think what you are talking about with the Dungeon Finder is what Anet implemented in the mission hubs for GW. You could que up in the LFG finder and add to your party from it. Made it a lot easier to get groups for missions and you had less chat spam.
Yes yes that is what I was talking about, you sir passed the test
Another idea for the LFG would be if you are in a major city and form a group for a Dungeon through the LFG tool , the party leader could teleport the group to the nearest waypoint to the dungeon for a reduced fee.
The idea of the differently “tiered” Dungeons is to give a sense of progression when doing them. The loot will still have a base stat level the for the “non-endgame” dungeons. The level 80 Dungeons will have max level gear and the different tiers of gear will be based on the rarity of the drop not the stats. In other words, just like it was in GW with Missions and the endgame instances like UW, Fow, Urgoz’s, etc.