The thing that I loved most about Guild Wars 1 was this. You had the ability to spec your character as you saw fit. For instance, I could take my Sword and Board “Tank” and spec him for Massive Damage at the sacrifice of Mitigation and Control.
Characters who saw me in PvP, would disregard me “at first”, assuming that I could not burst down the Healers that I would target. I would then burst them down. But then the enemy would make note, and at that point I was open game for being bursted down myself.
This is simply an example of how Diverse you could create your toons. This combined with the fact that you could spec for a role. IE: Tank, Ranged DPS, Healer, Controler etc.
I could get with my Guild. Wait a Guild in Guild Wars.. The heck you say.
We could then decide on 3 things before entering a VERY high level dungeon.
1) Assigned Roles for each of us. IE: Tank, Healer, RDPS
2) Chosen Synergy between our builds. IE: skills each of us have., that will work together if assigned and timed properly.
3) Establishing specific categories per player. IE: Target Caller. Protected above all else, ignore healing him untill needed etc…
This enabled us to truly work together and enjoy the comradery within our Party.
But in Guild Wars 2 we decide 3 very different thing before entering a Dungeon:
1) How many bodies do we need/have.
2) Are we all at or above the Level suggested
3) Do we all have Good Gear
There are NO “true” roles. I cannot Tank because the agro does not truly exist and here is no dedicated healer to help me mitigate, even if I could force agro on to me. I am stuck within the abilities of the weapons I choose to wield (very limited) and cannot be as Diverse or Specific as I would like to be. I am not a Warrior Melee DPS with off healing and Mitigation. I am simply the level 55 Warrior with an Axe/Sword/Hammer etc..
Guild Wars 2 is TRULY not a sequel so much as it is an entirely different game that simply shares the ideas set forth in the Original. The Classes are the same however the Rolls are not. The Skills are similar however the ability to truly be diverse/specifc is not etc…
Now don’t get me wrong, I don’t HATE this game. It has been a HUGE uphill battle, learning to appreciate it for what it is. Learning to let go of all of the expectations that I had upon it’s announcement. To learn to truly see/play it for what it is. I mean it needs a bit of work, but is none the less a very solid game.
I feel that It is simply more Single Player then it is Multiplayer. I feel it should not have been called “Guild” Wars, so much as it should have been called “Solo” Wars. lol
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So With all that said, here it is in short:
Please bring back the “Need for a Team” and the “Need for Roles” that Guild Wars 1 had perfected. The things that set Guild Wars 1 far ahead of other MMO’s. You were Fast to max level, because that was when the game started. After you unlocked all of the skills you could then spend days/months/years developing Builds with. You could create several “Key Builds”. Build designed for “Dungeons”, “Solo”, “PvP” etc… Build you LOVED. Builds that you thought “NO ONE ELSE IS DOING THIS, I am TRULY the Master, I Truly am the TINY GOD”
But Please, I am Currently level 70. I would love to believe that once again, Guild Wars 2 doesn’t start until the Max Level. I would love to believe that GW 2 it is simply a MUCH slower grind until the start of the game. And that at the Start, it takes off once again.
Sooo… all that reading of my thoughts has earned you the right to make “intelligent” comments. Comments that I hope will help me to see this game for an improvement upon Guild Wars 1, as opposed to a New Game that shares several small details with the OG of MMO’s
Comments..
(edited by Tinygod.7841)