Bring the trinity to GW2's combat
Good post, targeted support skills are needed badly to give structure to fights.
? <(^-^><)>^-^)> <(^-^)> ?
“watching HP bars the whole time is not interesting”.
Because it’s interesting to watch red circles and red progress bar.
I’m just quoting them. :P
“watching HP bars the whole time is not interesting”.
Because it’s interesting to watch red circles and red progress bar.
I’m just quoting them. :P
Yes I know. Just wanted to point out that currently in pve thats pretty much all you can do: hack the boss (watch it’s progress bar go down) and avoid it’s attacks (watch the red circles). Ally targeted support skills with perhaps some reflex involved (like reversal of fortune from gw1) would make these dull fights much more interesting.
? <(^-^><)>^-^)> <(^-^)> ?