Now before someone interjects, I know that racial skills are not intended to be better than regular skills.
But that’s just it, the vast majority of them aren’t even close to the strength of regular, class-based skills.
Let’s take a look at the two racial healing skills. They really are great examples of how racial skills should and should not be.
Healing Seed – Good.
Not outright better than class-based heals, but effectively a racial Healing Turret. Inferior in every way to an actual Healing Turret, but this gives classes without AoE heals the ability to support allies.
Prayer to Dwayna – Bad. Awful.
I honestly can’t find a healing skill that ISN’T superior. And not just by a little bit, by a lot.
Take Ranger for example. Prayer to Dwayna is effectively a weaker Heal as One, with a 50% longer recharge, 100% longer casting time, and does not heal your pet. Oh, and you can’t use it underwater, either.
Not enough? Warrior. Prayer to Dwayna is in this case, a weaker Mending, with a longer cooldown, can’t be used underwater, and doesn’t remove two conditions.
I could compare every class like this, but you understand what I’m getting at. I don’t think that Racial Skills should be BETTER than Class Skills… But they should be on-par. They don’t benefit from Traits, so even 100% equal to Class Skills, they’ll be inferior.
Honestly, every race should have their skills revamped and buffed, and have several skills that hook in to at least one trait, and preferably as many traits as possible. It’d be complicated, but potentially all racial skills could have a different copy for each class.
As an example, let’s look at Charr’s Shrapnel Mine.
Guardian : Functions as Spirit Weapon (mine); does not automatically explode, can be commanded to explode. Increased radius and damage.
Warrior : Functions as a Physical Utility Skill.
Engineer : Functions as a Gadget.
Ranger : Functions as a Trap.
Thief : Functions as a Trap.
Elementalist : Functions as a Glyph; Inscribes a rune on the ground at the set location, rather than tossing a mine directly. Could alternatively function as a Summoned Weapon, granting a second explosion when traited.
Mesmer : Functions as a Clone; Spawns a Clone at the mine’s location when placed, which taunts the nearest enemy.
Necromancer : Functions as a Well; Damage/conditions are not applied instantly, and are instead applied over 5 seconds as per a normal well.
I don’t really expect a suggestion like this to go through, but I’d love it if it were. Practically every skill could get this treatment, making them somewhat viable to add some diversity out there.