Buff for engi: Blunderbuss

Buff for engi: Blunderbuss

in Suggestions

Posted by: XacTactX.6709

XacTactX.6709

http://wiki.guildwars2.com/wiki/Blunderbuss

To get the best damage out of Blunderbuss you have to stand within 100 range, which is practically on top of the enemy. It’s much too close to be used effectively in a fast-paced fight. Increase the range a little bit please, 130 units would be nice, the same as melee weapon range.

Thank you.

Anet likely didn’t want to remove the armor stats entirely because…well,
we’ve all seen what happens in games where there’s no disadvantage to taking your pants off.

Buff for engi: Blunderbuss

in Suggestions

Posted by: Zenguy.6421

Zenguy.6421

I’m not sure if this is a buff or a fix (100 is less than melee with most weapons). Either way this is much needed change.

Buff for engi: Blunderbuss

in Suggestions

Posted by: Tom Gore.4035

Tom Gore.4035

I could live with that, even if I don’t really play my engi.

One – Piken Square

Buff for engi: Blunderbuss

in Suggestions

Posted by: Vitus Dance.4509

Vitus Dance.4509

Engineers in GW2 shouldn’t be called engineers – we don’t devise, construct or tinker with anything.

If they were to make any changes then they should really combine the effects of Blunderbuss with those of Overcharged Shot, freeing up a slot in the process and then give us something we can actually use.
I hardly play my engi anymore as i was getting fed up with the fact my primary weapon, the rifle, was being used as utility only in favor of kits.