Last update ArenaNet stated their goal would be build diversity without diving into power creeping.
Needless to say, they succeeded! With mediocre results. Why is that? When you ‘build’ a character using different traits and weapons due to the more diverse build options, it still felt stale.
It’s because your play style never changed, you are still using the skills and traits you always knew.
Why is that?
Build Diversity——————
*A ‘build’ is your character stats, armor, weapons traits and utilities. It determines how effective you can and cannot do. Range, speed, control, taking hits and giving hits are components in build diversity. This is what ArenaNet improved upon last update, minus the obvious flaw in Necromancers.
*Build diversity complements play style diversity, a condition crit Mesmer for example, will set up clones and spam invisibility. The Mesmer is able to do that viable because his build allows it.
*Without build diversity, play style diversity becomes stale and vise-versa. You can change the way people play their class but not altering what they can or cannot do effectively is bad combat design.
*ArenaNet has no worries when it comes to effective build diversity.
Play Style Diversity done wrong—————
There is where I want to take the combat designer for ArenaNet, slap him across the face and shout “GET SOME REAL LIFE EXPERIENCE GAME DESIGNER!” There is the biggest issue with Guild Wars 2 combat, the play style diversity design is just awful.
*An example: Glyph of Elemental Power: Gain a Chance for Spells to inflict a condition based on your attunement. This is BUILD DIVERSITY, heck, I wouldn’t even call it diversity, it’s just power creeping. Glyph of Elemental Power does NOTHING to change how to play the Elementalist. Stun Breaker? On a skill you ideally using on recharge?! That’s not build diversity nor play style diversity. That is what I call, stupid.
*Embers Might and Burning Rage, both traits in the Elementalist Fire Magic trait line, what do they do? Deal +5% more damage against burning foes. That’s right, 2 traits, do the exact same thing in the same trait line. LAZY!!
*Any trait that adds just pure damage SHOULD NOT EXIST! That isn’t build diversity, that is just purely power creeping. For a subject the last update tried to avoid it also never tried to fix!
Proper Play Style Diversity—————
First off, completely rework things that are purely power creep. Any trait that flat out increases or subtracts damage is BAD, it’s nothing but more numbers. It’s okay to increase damage but when it becomes bad as it ONLY increases damage, nothing more.
What to do with those reworked skills? How do I introduce play style diversity? Simple. GET CREATIVE! (Glares are ArenaNets combat designer,* listen up noob, creative lessons 101 for you) do things that will change the way the player plays at their skills.
*For example for an Elementalist Trait: While you or an ally holds your conjured weapon, summon a Lesser Elemental based on the weapons element. When the conjured weapon is destroyed, so is the Lesser Elemental.
*Here’s another example for an Elementalist trait: Arcane skills deals 50% less damage, but gain the following effects upon activating an Arcane skill:
-Using Arcane Wave, gain Arcane Power.
-Using Arcane Power, creates an Arcane Blast.
-Using Arcane Blast, creates an Arcane Shield.
-Using Arcane Shield, creates an Arcane Wave.
*Play style diversity is achieved when you can customize what you already have. Now, don’t get me wrong, it doesn’t always have to be when X happens, so does Y. You make it so that a single trait, just using one trait changes everything so much that it is an entire build and play style! You can add counters that come directly from traits. You can change already existing weapon skills to a completely new one, add new animation to aid the trait.
*When you can customize your play style, you done it right!
Closing————-
Builds are your materials; play style is your tools. Both exist only to complement the other. Right now Guild Wars 2 has amazing material to work with but no good tools to use.
ArenaNet if you truly wish to improve your game play, start with play style diversity.
(edited by Nova Stiker.8396)