Building a Community Focused Game
Your suggestions nearly mirror mine lol.
1. Less RNG.
2. Duels
3. New PvP modes
4. Less DR
5. Variety in everything. Skills, zones, enemy mobs(tired of seeing blue, pink, green, yellow, white, orange, blue moa in every other zone, changing their color doesn’t make them see like a worthy adversary)
6. More controlled/strategic PvE.
Just a few things I thought of.
For sure more pvp modes has been asked since beta 3 yet they stick to conquest, same as duels a feature that had to be out since release. Maybe im misunderstanding what a community based game means but i haven’t seen any feature asked by the community added yet. Dont get me wrong i still love the game!
-less players hate, more player love:
do not nerf things and leave fix in the “to do list”
Ex: nerfing professions wuth just one playstyle leaving other builds unviable…
First make other builds viable then proceed to nerf
Do not fix MINOR exploits, leaving problematic glitch that without such exploit makes something extremely hard (see fractals …..)
-Less stats more skin:
EX: ascended rings = bad
Fractal weapons = good
-Less forcing players do what you “suggest” more content
Example again:
Laurel daily/ascended tier = BAD
Fractals of the mist = GOOD
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)
I think they have the groundwork laid for a community game. The key to getting there, at this point, is by changing the focus from making it a community game to making it a great game. Of course, removing vertical progression and the grinding culture that fragments the community (cf. FotM) would be a great place to start when they are ready to focus specifically on community.
They should start adding features asked by most of the people around instead of more of the same.
My number one suggestion is to ignore everything said on this forum and to keep doing what they’re doing.
Also for gods sake, dont move this post to suggestions,
Too late.
Curious as to what they mean by a community focused game though (didn’t read the link). Does that mean including features asked for by the community (so focusing on what the community wants) or making community the focus of the game (whatever that means).
Diminishing Returns aren’t even related to the building of a community.
You’re just using this topic as an excuse to push your personal agenda of desires.
Which is exactly why it was moved to the Suggestions forum, where it belongs.
I am so sick of these overly common posts that just list a ton of requests that really have no rhyme or cohesion, merely random stuff the user wants.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
So ya, the community wants it, community based game, where is it?
- a serious daily newspaper, central organ, of all that happens (and therefore a RP factual common ground and base consensus), which pops up on login (if you want it or not), with user submitted content, carefully proofread and of highest quality (with a rejection quote of 95%) including advertisements and date/time of upcoming events. With no typos, whatsoever and 1000% IC=in character. For each language/server (i.e. per community). Which also LOOKS like a proper medieval newspaper (readability may suffer). Or, say 1900, old west frontier (exactly like in Red Dead Redemption, yes). Also an archive would be needed. Button on the top left at a very prominent place. It’s no policy to let people uninformed and this hands-off- invent yourself a setting-approach. This would grow to become THE mayor encyclopedia of the whole world.
- A player locator on the map. Where are all these people? Where should we go? Where is everybody? What f- happens? There are a lot of noobs around who never even seen Divinity’s Reach, but, thankfully, nobody has exact numbers.
- Chairs, to sit on. Ultimately, CHAIRS brought mankind from the caves of the stone age and the permanent threat of sabre tooth tigers to the age of space exploration and universal peace.