(edited by Simplicity.7208)
Bursting
I’d say different classes are built different ways for a reason. People already complain that the classes are already too similar. Those complaints shouldn’t automatically rule out your suggestion, but I think those people have a bit of a point.
If we gave all classes in all builds burst, it wouldn’t really be burst anymore, would it? It’d just be normal dps.
Having a D/D ele, a bunker guardian, a burst thief, burst mesmer, etc., I’d say the game is great where it is. You have to build for burst and you have to build for survivability.
I think a D/D ele can be burst if you build for it. You lose a heck of a lot of surviviability, though. I honestly feel sorry for my ele. My guardian can do decent damage with good survivability. D/D ele’s just… can’t.
Gonna have to say keep the professions separated. You want to play a burst character? Play as a thief/warrior. You want good survivability? Play as an Elementalist/Guardian.
As an Elementalist most fights with bunker guardians end in stalemates. We simply don’t have the burst to take each other out. Thieves do not “bide their time” their incredibly pathetic survivability and access to regular healing demands high damage output to compensate. Every profession’s play style should be unique and should all require different tactics to defeat, all whilst maintaining an even playing field. And at the moment I think Anet has done a pretty good job at doing just that.
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]