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Posted by: Lord Krilik.3692

Lord Krilik.3692

The design team have mentioned that they want events to shape the larger world, however the effect of this is barely being felt by the community, and as a result they have been crying out for more instanced events. This is because “dynamic” content is problematic in that it needs to allow everybody the opportunity to play it, while also having a lasting impact which seems to counteract the first point because events are easily miss-able.

There is a solution to this however. If the team want to keep introducing major, landscape altering, one-time only events, then all they need to do is also add an npc in the form of some storyteller who retells the events of Tyria. Players who were unable to take part in the event (perhaps there were bugs, or they lost connection, or were otherwise preoccupied) would then be able to speak to the npc and be placed in an instance which begins before the event takes place, and allows them to replay through it (just like what is currently happening in the Rox and Braham events, or how missions worked in GW1). This also means that all that hard work and design that went into creating the events isn’t lost in just moments because they will be eternally re-playable. in fact, they could event be tweaked to add harder versions which players could play through like dungeons to gain extra rewards, meaning they also add to end-game content.

By doing this, we get the best of both worlds, and open the path to extra content and ideas.

What do you guys think?

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Posted by: marnick.4305

marnick.4305

I would love this for the karka event, even without the chest. I want to relive it because I couldn’t be there.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: IndigoSundown.5419

IndigoSundown.5419

This is actually a pretty good idea. Throw in some scaling and it would be even better.

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Posted by: George Steel.1804

George Steel.1804

This thread is George-approved.

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

If Anet gives the old Hall of Monuments a bit more love, they can revive the Scrying Pool that allowed players to review past events by looking in it.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Torguish.4786

Torguish.4786

The design team have mentioned that they want events to shape the larger world, however the effect of this is barely being felt by the community, and as a result they have been crying out for more instanced events. This is because “dynamic” content is problematic in that it needs to allow everybody the opportunity to play it, while also having a lasting impact which seems to counteract the first point because events are easily miss-able.

There is a solution to this however. If the team want to keep introducing major, landscape altering, one-time only events, then all they need to do is also add an npc in the form of some storyteller who retells the events of Tyria. Players who were unable to take part in the event (perhaps there were bugs, or they lost connection, or were otherwise preoccupied) would then be able to speak to the npc and be placed in an instance which begins before the event takes place, and allows them to replay through it (just like what is currently happening in the Rox and Braham events, or how missions worked in GW1). This also means that all that hard work and design that went into creating the events isn’t lost in just moments because they will be eternally re-playable. in fact, they could event be tweaked to add harder versions which players could play through like dungeons to gain extra rewards, meaning they also add to end-game content.

By doing this, we get the best of both worlds, and open the path to extra content and ideas.

What do you guys think?

My biggest problem has been right now that a-net focuses on these one-time instanced events which don’t affect the world, rather tell a story which some people don’t care about that much. I think it’s a waste of resource since they could be adding things that players actually want like dueling, more collectables, bug fixing, animations etc..

Altho with your idea, this could work and all the hard work A-net put into these events could be seen by everyone anytime. Not to mention it would make sense in way..

+1 from me. I’d like to see this implemented and as soon as possible. Right now this game is rather boring .. :|

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Posted by: xvalkyrie.6742

xvalkyrie.6742

I agree, I’d love to see a storyteller update us on one time events and be able to see cut scenes again, like the karka. Maybe multiple storytellers, using the karka as an example, one by the blown up lighthouse in LA so we can see it destroyed again and the fight after, one outside the huge karka den to hear about retaking the island and to show the death of the karka ancient, etc.

Valkyrie – [RMPG] Blackgate
Altaholic, can never have just one!

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Posted by: FloXun.1456

FloXun.1456

These one-time only landscape altering events would be a great addition!

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Posted by: DirtyRich.4903

DirtyRich.4903

This idea has been suggested a lot of times regarding Personal Story content too… essentially, players should be able to replay any of the 1-time events in the game. The worldwide events (Ancient Karka) could be downgraded to give the same overall feel just without the need to have a massive zerg to complete it.
These replays could be entered like Personal Story missions, or maybe dungeons to allow for party play.

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Posted by: Everflame.1305

Everflame.1305

This is actually a fantastic idea. I hope a dev reads this and agrees!