Camera Height/Floor or slider

Camera Height/Floor or slider

in Suggestions

Posted by: Bizzle.3495

Bizzle.3495

I’ve seen this mentioned within the body of the FoV Slider post, but not one for itself. I know in many cases this really boils down to personal taste.

What happens now is that the floor for the camera (at least as a human) is around my characters knees. With the character centered on no FoV adjustment, when I look up I get a great view of my characters rear end, and not a clear view of what is above me.

Here are a couple of suggestions, please feel free to add your own!

- Increase the Field of View [FoV] When moving the camera toward the floor for the purposes of looking up. A great working example of this is the camera for Grand Theft Auto 4. You get a wider view of what’s above while narrowing the view of your character model.

- Add a first person view, along with a FoV slider for that view.

- Raise the floor of the camera from the characters knees to the characters shoulders and then off-setting the character to the right or left when the camera zooms in. The camera already zooms in once you’ve reached the floor, so zooming in over the shoulder would be a compromise to keeping your character model in view, and in the action while simultaneously giving you a much clearer view when looking up.

- Offer an off-center camera angle similar to Fallout/Elder Scrolls. Without the need for a targeting reticule like the aforementioned game, this would allow for a more natural over the should perspective that will show more of your environment, and less of the character.

This is game is BEAUTIFULLY hand crafted, and I think better camera control an options will allow players to more of the gorgeous interiors when looking up or out in your environment as well as making some of the more claustrophobic jumping puzzles more manageable when looking for that next spot to place your feet.