If I was to pick one thing that truly bothers me most about this game, it would have to be the way the camera feels and behaves. Currently, the camera is one of GW2’s weakest features, and unlike many other problems/bugs that need to be fixed, the camera is a persistent problem that exists for all players, at all times, from the moment they first log in until they log out. This persistent element alone makes fixing/altering the camera priority number-one for the majority of players. I personally feel that fixing the camera-related issues is the most important change Arena Net could possibly make at this time to ensure future success of this game. Making movement, and specifically the way the camera behaves, as natural as possible is the key to making the entire game feel right while making it an enjoyable experience for everyone.
Camera-Related Issues (in order of importance relative to implementation difficulty):
- Remove the camera acceleration and camera snap (make camera movement 100% linear with mouse movement). This should be priority number one; players don’t like playing games with non-responsive/laggy feeling cameras.
- Make the camera’s turn speed independent of the game’s FPS. Currently low FPS makes the camera turn extremely slowly.
- Increase the Field of Vision or add a FOV slider.
- Change the angle and orientation of the camera so the player isn’t always looking down at the ground
- Improve the camera collision detection so the camera isn’t constantly zooming in and out (especially during jump puzzles or in areas with low-clearance such as low-trees or cave ceilings).
- Allow players to zoom the camera out more
- Increase the speed that the A and D keys turn the character/camera and remove the acceleration (make the A/D keys turn at full speed as soon as they’re pressed rather than getting progressively faster as they are held down).
- Make the left-click button select targets on release rather than key-press so when attempting to turn the camera random targets aren’t selected.
- Allow the camera to be zoomed out while the right-mouse-button is held down
- Make the downed-state camera not reset back to an overhead-center position after ~5 seconds of no camera movement
- Add an option to ‘lock’ the camera to the mouse (like it is when the RMB is held down) at all times and have a modifier key (like shift) bring up the free-moving cursor in-order to interact with the game world.
Fix the ‘camera glitch’ that causes the camera to suddenly jerk and then reset the cursor to the middle of the screen.Update: I believe this has been fixed, can anyone else confirm?
For more details on each bullet point, please keep reading.
(edited by SeanPoez.8407)