Anyone else missing the Guild Wars 1 camera when they were dead?
For those who don’t know, Guild Wars 1 had a camera feature that when dead, you can select a fellow party member (player, henchman, or hero) and watch from their perspective. You cannot control the member, but you are still able to move the camera around as if it were your character.
While many of you may argue that resurrection through waypoints or simply waiting for your allies to revive you quickly may make this feature pointless, I believe it still has its uses.
The main situations where this could come in handy are in strategic fights or areas with little to no waypoints. Examples of these would be Fractals of the Mists or World vs World. I am sure many players have noticed that in Fractals, once you’re dead, you’re dead until the whole party wipes or you’re revived. Similarly in WvW, once you’ve died, you could choose to waypoint but that may take you to the other side of the map entirely or wait for a possible revival from allies. Also, it may be better to wait for people to revive you when you’re world has the advantage.
By implementing Guild Wars 1 camera, some issues become revolved. When dead, a player is not confined to a dark screen that focuses in on your character. With the camera, you can view from a fellow party member’s perspective and look around as well. Not only does this provide better death experiences, it also may help create strategic situations where 1 player may not notice initially.
More information in regard to how Guild Wars 1 camera worked:
– http://wiki.guildwars.com/wiki/Death (In the notes)
– http://wiki.guildwars.com/wiki/Observer_mode (worked very similarly to GW1 observer mode)
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