The second stage boss fight in the super Adventure box (the one on the top of a tree stump surrounded by poison water) can get some really wonky camera issues, since the outer ring raises and lowers. This causes the camera to constantly zoom into your character’s back, making it impossible to tell where the boss’s head is facing and just generally being confusing.
would it be possible to make it so that when the character is on top of the stump, the camera axis becomes fixed to the center of the stump, so that it does not shift arounf regardless of where the character is on the screen? If you fall off then the camera would have to revert to behind your back, but while up there there’s no need for it to be there.
“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”